Age | Commit message (Expand) | Author |
2012-07-18 | MAINT-628 Fix for seams in high res snapshots when lighting and shadows is en... | Dave Parks |
2012-08-16 | merge up to latest viewer-development | Oz Linden |
2012-07-31 | Merge in viewer-development | simon@Simon-PC.lindenlab.com |
2012-07-31 | merge up to latest viewer-development | Oz Linden |
2012-07-23 | Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-release. | Todd Stinson |
2012-07-16 | Path-814: Corrected shader fragment compilation error. | prep |
2012-07-11 | MAINT-794 Fix for assert on loading some types of objects before their parents. | Dave Parks |
2012-07-11 | MAINT-794 Fix for assert on loading some types of objects before their parents. | Dave Parks |
2012-06-28 | Merge cleanup | Dave Parks |
2012-06-28 | Merge | Dave Parks |
2012-06-28 | merge up to 3.3.3-release | Oz Linden |
2012-06-22 | Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-release. | Todd Stinson |
2012-06-22 | MAINT-653 Fix for shadow acne at high altitudes | Dave Parks |
2012-06-22 | merge | Dave Parks |
2012-06-15 | Merge | Dave Parks |
2012-06-13 | Merge | Geenz |
2012-05-30 | MAINT-622 Fix for broken alpha masking on avatar clothing when Lighting and S... | Dave Parks |
2012-05-25 | Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-release. | Todd Stinson |
2012-05-25 | MAINT-616 Faster issuance of occlusion queries. | Dave Parks |
2012-05-24 | MAINT-616 Fix for broken projectors. | Dave Parks |
2012-05-24 | MAINT-616 Fix for corrupted mipmaps. Cleanup based on code review feedback. | Dave Parks |
2012-05-23 | MAINT-616 Much faster rendering of local lights when Lighting and Shadows ena... | Dave Parks |
2012-05-21 | MAINT-616 Add shaders for experimental transform feedback LoD updates | Dave Parks |
2012-05-10 | Unpack X, Y, and Z within the light shaders. Also some missing bits from ter... | Jonathan Goodman |
2012-05-10 | Encode viewspace Z normal to preserve negative Z (fixes all light shifting er... | Jonathan Goodman |
2012-05-07 | MAINT-583 Fix for broken projectors when shadows set to none. | Dave Parks |
2012-04-22 | remove a now-unused uniform. | Adam Moss |
2012-04-21 | STORM-1819: Ternary/graded shadow support | Adam Moss |
2012-04-21 | STORM-1819: Ternary/graded shadow support | Adam Moss |
2012-04-21 | STORM-1819: Ternary/graded shadow support | Adam Moss |
2012-04-21 | STORM-1819: Ternary/graded shadow support | Adam Moss |
2012-04-13 | merge changes for drtvwr-135 | Oz Linden |
2012-04-10 | MAINT-74 Fix "show cross sections" crashing and not working in general. | Dave Parks |
2012-04-05 | Pull and merge from ssh://hg@bitbucket.org/stinson_linden/viewer-development-... | Todd Stinson |
2012-04-04 | Add pathfindingNoNormal shader. | Dave Parks |
2012-04-04 | Better contrast between shapes and their outlines. | Dave Parks |
2012-04-03 | Pathfinding visualization WIP -- add many controls for x-ray render, add ligh... | Dave Parks |
2012-04-02 | Cleaner render of walkables and materials. Convert Vector3 color parameters ... | Dave Parks |
2012-03-27 | Tweaked the sun's glow to be less powerful. | Jonathan Goodman |
2012-03-26 | Merging latest changes for normalized blinn-phong. | Jonathan Goodman |
2012-02-22 | SH-2908 Another for crash when enabling Lighting and Shadows on some AMD GPUs | Dave Parks |
2012-02-22 | SH-2908 Fix for crash when enabling Lighting and Shadows on some AMD GPUs | Dave Parks |
2012-02-17 | SH-2915 Smoother transition between sun shadow splits. | Dave Parks |
2012-02-15 | SH-2961 Fix for bumpiness not working on rigged meshes when L&S enabled. | Dave Parks |
2012-02-14 | SH-2908 More complete GLSL 1.20 compatibility pass. | Dave Parks |
2012-02-13 | SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile. | Dave Parks |
2012-02-13 | SH-2964 Fix for shader compilation error on some older NVIDIA cards. | Dave Parks |
2012-02-10 | SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float fo... | Dave Parks |
2012-02-08 | SH-2592 Fix for some shader uniforms using the wrong vector size. | Dave Parks |
2012-02-08 | SH-2592 Fix for some shader uniforms using the wrong vector size. | Dave Parks |