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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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shaders
Age
Commit message (
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Author
2012-04-22
remove a now-unused uniform.
Adam Moss
2012-04-21
STORM-1819: Ternary/graded shadow support
Adam Moss
2012-04-21
STORM-1819: Ternary/graded shadow support
Adam Moss
2012-04-21
STORM-1819: Ternary/graded shadow support
Adam Moss
2012-04-21
STORM-1819: Ternary/graded shadow support
Adam Moss
2012-04-13
merge changes for drtvwr-135
Oz Linden
2012-03-27
Tweaked the sun's glow to be less powerful.
Jonathan Goodman
2012-03-26
Merging latest changes for normalized blinn-phong.
Jonathan Goodman
2012-02-22
SH-2908 Another for crash when enabling Lighting and Shadows on some AMD GPUs
Dave Parks
2012-02-22
SH-2908 Fix for crash when enabling Lighting and Shadows on some AMD GPUs
Dave Parks
2012-02-17
SH-2915 Smoother transition between sun shadow splits.
Dave Parks
2012-02-15
SH-2961 Fix for bumpiness not working on rigged meshes when L&S enabled.
Dave Parks
2012-02-14
SH-2908 More complete GLSL 1.20 compatibility pass.
Dave Parks
2012-02-13
SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile.
Dave Parks
2012-02-13
SH-2964 Fix for shader compilation error on some older NVIDIA cards.
Dave Parks
2012-02-10
SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float fo...
Dave Parks
2012-02-08
SH-2592 Fix for some shader uniforms using the wrong vector size.
Dave Parks
2012-02-06
SH-2729 Fix for horizontal line of glitching graphics when DoF enabled
Dave Parks
2012-01-31
SH-2592 FIX -- (OS X Lion) Graphics issues with Atmospheric Shaders enabled o...
Leslie Linden
2012-01-30
EXP-2592 FIX -- (OS X Lion) Graphics issues with Atmospheric Shaders enabled ...
Leslie Linden
2012-01-30
SH-2592 PROGRESS -- (OS X Lion) Graphics issues with Atmospheric Shaders enab...
Leslie Linden
2012-01-26
* Fixed up shader compilation errors to get lighting and shadows working agai...
Leslie Linden
2012-01-24
SH-1427 Fix for spot lights not working properly on alpha objects, and fix fo...
Dave Parks
2011-12-14
SH-2743 Fix for shader compiler error on some GL 3.x implementations.
Dave Parks
2011-12-08
SH-2680 Bring back blurred edges on objects closer than the near focal plane.
Dave Parks
2011-12-02
SH-1912 Tweak based on QA/resident feedback
Dave Parks
2011-11-29
SH-1912 Add environment map back into shiny when lighting and shadows enabled.
Dave Parks
2011-11-21
merge
Dave Parks
2011-11-21
SH-2708 Fix for broken shadows on alpha objects
Dave Parks
2011-11-18
Removed unused code from alpha fragment shaders to fix some mac rendering gli...
Leslie Linden
2011-11-16
SH-1618 FIX
Leslie Linden
2011-11-15
SH-2681 Fix for shader compiler error on GLSL 1.30 and later
Dave Parks
2011-11-11
Assorted shader cleanup to remove a few warnings and errors for OS X.
Leslie Linden
2011-11-10
SH-2666 Tweak depth of field optimizations based on resident feedback.
Dave Parks
2011-11-10
SH-2240 Better fix for red moon -- stop special casing "highlight_color" as a...
Dave Parks
2011-11-07
SH-2634 Fix for land overlay not showing colors
Dave Parks
2011-11-07
SH-2546 Fix for black water under terrain (use vec3 instead of float for vary...
Dave Parks
2011-11-07
SH-2652 Slightly slower DoF (quality), apply FXAA *after* DoF, fix for some r...
Dave Parks
2011-11-04
SH-2652 Even faster DoF -- also fix for screen going black when DoF enabled b...
Dave Parks
2011-11-04
SH-2652 Better DoF combine foo
Dave Parks
2011-11-04
SH-2652 Even faster depth of field
Dave Parks
2011-11-04
SH-2652 Faster depth of field
Dave Parks
2011-11-02
SH-1427 Fix for shader compilation failure when detail set to "mid"
Dave Parks
2011-11-02
SH-2541 Fix for speckles on avatar on some cards -- don't use "maximum_alpha"...
Dave Parks
2011-11-01
SH-1427 Fix for sunlight color getting clobbered for non-deferred atmospheric...
Dave Parks
2011-11-01
SH-2546 Fix for black avatars and terrain on GF Go 7800 (use vec3 instead of ...
Dave Parks
2011-10-28
SH-2633 Fix for avatar hair turning white when editing appearance
Dave Parks
2011-10-26
SH-2546 Don't feed vertex color to terrain vertex buffers.
Dave Parks
2011-10-24
F ?
Dave Parks
2011-10-21
SH-2240 Fix for OSX GLSL compiler not liking #ifndef gl_FragData
Dave Parks
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