index
:
viewer.git
2024.09-ExtraFPS
main
maint-c
Megapahit's fork of the Second Life viewer.
Erik Kundiman
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
indra
/
newview
/
app_settings
/
shaders
/
class3
Age
Commit message (
Expand
)
Author
2024-05-15
Merge branch 'main' into marchcat/x-b-merge
Andrey Lihatskiy
2024-04-29
#824 Process source files in bulk: replace tabs with spaces, convert CRLF to ...
Andrey Lihatskiy
2024-04-15
Fix broken shaders due to 72730609f371ae0417a2d117fdc9d805ce8858fb
Ansariel
2024-04-10
Fix linux some shader errors when running under WSL, related to secondlife/vi...
Brad Linden
2023-12-14
SL-20611 Followup -- fix for depth based atmospheric mask making atmospherics...
RunitaiLinden
2023-12-13
SL-20730 Scrub nans from haze alpha
RunitaiLinden
2023-12-11
SL-20611 Followup -- fix for artifacts on water surface from GPUs that don't ...
Dave Parks
2023-12-04
SL-20611 Followup -- fix edge cases with transparent objects around eye/objec...
RunitaiLinden
2023-11-30
SL-20611 Incorporate water haze into new post effect atmospherics goodness
RunitaiLinden
2023-11-17
SL-20611 followup -- remove now unused glsl files. Fix transparent water.
RunitaiLinden
2023-11-16
SL-20611 Make haze effect local lights -- move sky and water haze to their ow...
RunitaiLinden
2023-10-24
SL-20065: Hack to reduce black spots on shiny water
Cosmic Linden
2023-10-11
SL-20440 Followup -- balance PBR point light with legacy point light
RunitaiLinden
2023-10-11
SL-20440 Followup -- fix for non-normalized vector and balance PBR spotlight ...
RunitaiLinden
2023-10-11
SL-20440 Fix for projector ambiance destroying PBR shading. Also fix longsta...
RunitaiLinden
2023-09-06
SL-19842 WIP -- Change how probe ambiance mixes with sky ambient.
RunitaiLinden
2023-06-28
SL-19842 Nudge dynamic exposure coefficient and soften indirect lighting.
RunitaiLinden
2023-06-16
Fix for mac artifacting.
Jonathan "Geenz" Goodman
2023-06-15
Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559
RunitaiLinden
2023-06-15
SL-19835 Followup -- fix for emissive alpha objects blocking water rendering
RunitaiLinden
2023-06-15
Merge branch 'DRTVWR-559' into DRTVWR-583-glossy-ssr
Jonathan "Geenz" Goodman
2023-06-15
Skip samples that are in vignette, and glossiness under a value.
Jonathan "Geenz" Goodman
2023-06-15
Add missing variable initialization, and make water support glossy SSR again.
Jonathan "Geenz" Goodman
2023-06-14
SL-19838 Put local lights back on fullbright objects. Fix assert in modelpre...
RunitaiLinden
2023-06-14
More performance addressing. Ditch glossy SSR on semi-transparent surfaces.
Jonathan "Geenz" Goodman
2023-06-11
Merge branch 'DRTVWR-559' into DRTVWR-583-glossy-ssr
Jonathan "Geenz" Goodman
2023-06-01
DRTVWR-559 Rebalance PBR against Blinn-Phong.
RunitaiLinden
2023-06-01
DRTVWR-559 Revert skies to be very close to release and disable tone mapping ...
RunitaiLinden
2023-05-26
Addressing some performance related feedback with SSR getting drastically slo...
Jonathan "Geenz" Goodman
2023-05-25
Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559
RunitaiLinden
2023-05-25
SL-19713 Fix for broken avatar preview render in animation upload. Incidenta...
RunitaiLinden
2023-05-25
Fix underwater fog mismatch between opaque and alpha blend when local lights ...
Rye Mutt
2023-05-25
DRTVWR-559 Fix for off-color fullbright alpha blinn-phong materials. Scrub s...
RunitaiLinden
2023-05-23
DRTVWR-559 Remove RenderReflectionProbeCount (which is bugged) and lean on Re...
RunitaiLinden
2023-05-22
Address feedback.
Jonathan "Geenz" Goodman
2023-05-22
Merge branch 'DRTVWR-559' into DRTVWR-583
Jonathan "Geenz" Goodman
2023-05-22
Just a couple of tweaks to settings.
Jonathan "Geenz" Goodman
2023-05-17
SL-19655 Decruft legacy GLSL shaders and now unused build queues.
RunitaiLinden
2023-05-15
SL-19709 Fix for fullbright shiny not factoring out exposure and flickering f...
RunitaiLinden
2023-05-11
Merge branch 'DRTVWR-559' into DRTVWR-583
Jonathan "Geenz" Goodman
2023-05-11
Finally get glossy SSR up.
Jonathan "Geenz" Goodman
2023-04-25
DRTVWR-559 Optimization pass on probe allocation and search. Incidental decr...
RunitaiLinden
2023-04-21
DRTVWR-559 Don't use automatic probes on water (fixes lots of visual artifacts)
RunitaiLinden
2023-04-18
DRTVWR-559 Add control for automatic reflection probes to advanced preference...
RunitaiLinden
2023-04-14
DRTVWR-559 Balance night scenes against release, nudge glow down a smidge, re...
RunitaiLinden
2023-04-12
SL-19569 Don't reset probes when crossing parcel borders (whoops) and tone do...
RunitaiLinden
2023-04-12
DRTVWR-559 Fix for burn-in on legacy gloss materials.
Dave Parks
2023-04-11
DRTVWR-559 Make sunlight specular consistent with pointlight specular.
Dave Parks
2023-04-11
SL-19564 Add missing legacy_adjust
Dave Parks
2023-04-11
SL-19564 Rebalance exposure and sky. Hack legacy diffuse map saturation and ...
RunitaiLinden
[next]