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path: root/indra/newview/app_settings/shaders/class3
AgeCommit message (Expand)Author
2023-04-05SL-19538 Followup -- tune exposure parameters and clamp local light ambiance....RunitaiLinden
2023-04-04SL-19538 Remove hacky ambiance scale and take the mittens off probe a… (#151)RunitaiLinden
2023-03-31SL-19485 Fix for sun shadows having no effect on water. Make sphere probes f...Dave Parks
2023-03-30DRTVWR-559 Auto exposure tuning (fix horizon).Dave Parks
2023-03-30DRTVWR-559 Auto exposure tuning.Dave Parks
2023-03-30SL-19517 Followup -- fix broken fallback probe. Adjust water brightness.Dave Parks
2023-03-30SL-19517 Fix for RenderReflectionProbeCount other than 256 causing black refl...Dave Parks
2023-03-27Merge branch 'DRTVWR-559' of https://github.com/secondlife/viewer into DRTVWR...Jonathan "Geenz" Goodman
2023-03-27Fix up the graphics setting detectionJonathan "Geenz" Goodman
2023-03-27SL-19477 Remove angular attenuation from sphere probe weight to fix harsh ind...Dave Parks
2023-03-22DRTVWR-559 Quality pass -- Fix sky banding, fix off-by-one-mip in reflection ...Dave Parks
2023-03-10This corrects tangents on blinn-phong surfaces to use proper mikkt calculatio...Rye Mutt
2023-03-10Fix alpha blended blinn-phong glossiness in punctual lights and glossy env ap...Rye Mutt
2023-03-02SL-19281 Post review cleanup.Dave Parks
2023-03-02SL-19281 Unify handling of haze and gamma between fullbright and not and move...Dave Parks
2023-02-27SL-19226 Reimplement water fresnel offset/scale, exposure balance for midday,...Dave Parks
2023-02-27DRTVWR-559 Fix for local lights being applied to fullbright objects.Dave Parks
2023-02-24DRTVWR-559 Fix for ignoring specular channel alpha for attenuation environmen...Dave Parks
2023-02-24SL-19212 Resurrect glare and apply to PBR materials as well (and fix color mi...Dave Parks
2023-02-17SL-19128 Soften the transition between manual and automatic sphere probes.Dave Parks
2023-02-13SL-18664 Fix for "transparent water" off causing broken horizon line.Dave Parks
2023-02-07SL-19147 Water quality pass. Remove gl_FragDepth writes from sky rendering (...Dave Parks
2023-02-03SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in wrong...Dave Parks
2023-01-30Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559Dave Parks
2023-01-30SL-19015 Bump probe resolution back to 256 by default (drop to 128 if vram < ...Dave Parks
2023-01-30Fix DRTVWR-559 EOL at EOF to pass coding policy checksBrad Linden
2023-01-27SL-19203 et al -- Integrate SSR with reflection probes, tweak probe blending....RunitaiLinden
2023-01-24SL-19023 Reformat SSR shaders to match style standard.Dave Parks
2023-01-20SL-18869 GL 3 compatibility pass and minor decruft.Dave Parks
2023-01-19Optimizations, decruft, and intel compatibility pass (#53)RunitaiLinden
2022-12-19SL-18779 Fix for water fog staying bright when sun is dark.Dave Parks
2022-12-19SL-18730 Dumb down water distortions to reduce appearance of brokenness.Dave Parks
2022-12-15SL-18782 Finishing touches on Reflection Probe Volumes display (for now).Dave Parks
2022-12-14SL-18782 WIP -- Functional Build->Options->Show Reflection Probe VolumesDave Parks
2022-12-14SL-18782 WIP -- stub for reflection probe display.Dave Parks
2022-11-20Fix for SSAO not behaving properly.Geenz Linden
2022-11-16A few tweaks to SSR while I'm in the neighborhood.Geenz
2022-11-14Merged in SL-18332 (pull request #1194)Jonathan Goodman
2022-10-19SL-18105 Hook up render pipe directly to LLTextureEntry::mGLTFMaterial and ad...Dave Parks
2022-10-17Merged in SL-18340 (pull request #1158)Sabrina Shanman
2022-10-13SL-18340: Consolidate shared pbr shading into calcDiffuseSpecular, pbrBaseLightCosmic Linden
2022-10-13SL-18190 Tweak reflection probe mixing on water.Dave Parks
2022-10-12SL-18190 Remove water reflection detail combo box and reimplement "Transparen...Dave Parks
2022-10-11SL-18190 Fix for mystery circle showing up on east side of reflection probes....Dave Parks
2022-10-10SL-18190 Fix alpha not playing nice with water surface by split LLDrawPoolAlp...Dave Parks
2022-10-10SL-18190 Use funky distance based error correction only on water surface (rev...Dave Parks
2022-10-07SL-18190 Move water shaders to class 3, add debug stub for underWaterF.glsl, ...Dave Parks
2022-10-06SL-18190 Water shader WIP. Better parallax correction for sphere probes. Re...Dave Parks
2022-09-30SL-18239 Unify PBR and non-PBR treatment of ambient/SSAO/irradiance. Restore...Dave Parks
2022-09-29SL-18132 Fix for errant shadow when sun shadows are disabled.Dave Parks