Age | Commit message (Expand) | Author |
2023-03-22 | DRTVWR-559 Quality pass -- Fix sky banding, fix off-by-one-mip in reflection ... | Dave Parks |
2023-03-10 | This corrects tangents on blinn-phong surfaces to use proper mikkt calculatio... | Rye Mutt |
2023-03-10 | Fix alpha blended blinn-phong glossiness in punctual lights and glossy env ap... | Rye Mutt |
2023-03-02 | SL-19281 Post review cleanup. | Dave Parks |
2023-03-02 | SL-19281 Unify handling of haze and gamma between fullbright and not and move... | Dave Parks |
2023-02-27 | SL-19226 Reimplement water fresnel offset/scale, exposure balance for midday,... | Dave Parks |
2023-02-27 | DRTVWR-559 Fix for local lights being applied to fullbright objects. | Dave Parks |
2023-02-24 | DRTVWR-559 Fix for ignoring specular channel alpha for attenuation environmen... | Dave Parks |
2023-02-24 | SL-19212 Resurrect glare and apply to PBR materials as well (and fix color mi... | Dave Parks |
2023-02-17 | SL-19128 Soften the transition between manual and automatic sphere probes. | Dave Parks |
2023-02-13 | SL-18664 Fix for "transparent water" off causing broken horizon line. | Dave Parks |
2023-02-07 | SL-19147 Water quality pass. Remove gl_FragDepth writes from sky rendering (... | Dave Parks |
2023-02-03 | SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in wrong... | Dave Parks |
2023-01-30 | Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559 | Dave Parks |
2023-01-30 | SL-19015 Bump probe resolution back to 256 by default (drop to 128 if vram < ... | Dave Parks |
2023-01-30 | Fix DRTVWR-559 EOL at EOF to pass coding policy checks | Brad Linden |
2023-01-27 | SL-19203 et al -- Integrate SSR with reflection probes, tweak probe blending.... | RunitaiLinden |
2023-01-24 | SL-19023 Reformat SSR shaders to match style standard. | Dave Parks |
2023-01-20 | SL-18869 GL 3 compatibility pass and minor decruft. | Dave Parks |
2023-01-19 | Optimizations, decruft, and intel compatibility pass (#53) | RunitaiLinden |
2022-12-19 | SL-18779 Fix for water fog staying bright when sun is dark. | Dave Parks |
2022-12-19 | SL-18730 Dumb down water distortions to reduce appearance of brokenness. | Dave Parks |
2022-12-15 | SL-18782 Finishing touches on Reflection Probe Volumes display (for now). | Dave Parks |
2022-12-14 | SL-18782 WIP -- Functional Build->Options->Show Reflection Probe Volumes | Dave Parks |
2022-12-14 | SL-18782 WIP -- stub for reflection probe display. | Dave Parks |
2022-11-20 | Fix for SSAO not behaving properly. | Geenz Linden |
2022-11-16 | A few tweaks to SSR while I'm in the neighborhood. | Geenz |
2022-11-14 | Merged in SL-18332 (pull request #1194) | Jonathan Goodman |
2022-10-19 | SL-18105 Hook up render pipe directly to LLTextureEntry::mGLTFMaterial and ad... | Dave Parks |
2022-10-17 | Merged in SL-18340 (pull request #1158) | Sabrina Shanman |
2022-10-13 | SL-18340: Consolidate shared pbr shading into calcDiffuseSpecular, pbrBaseLight | Cosmic Linden |
2022-10-13 | SL-18190 Tweak reflection probe mixing on water. | Dave Parks |
2022-10-12 | SL-18190 Remove water reflection detail combo box and reimplement "Transparen... | Dave Parks |
2022-10-11 | SL-18190 Fix for mystery circle showing up on east side of reflection probes.... | Dave Parks |
2022-10-10 | SL-18190 Fix alpha not playing nice with water surface by split LLDrawPoolAlp... | Dave Parks |
2022-10-10 | SL-18190 Use funky distance based error correction only on water surface (rev... | Dave Parks |
2022-10-07 | SL-18190 Move water shaders to class 3, add debug stub for underWaterF.glsl, ... | Dave Parks |
2022-10-06 | SL-18190 Water shader WIP. Better parallax correction for sphere probes. Re... | Dave Parks |
2022-09-30 | SL-18239 Unify PBR and non-PBR treatment of ambient/SSAO/irradiance. Restore... | Dave Parks |
2022-09-29 | SL-18132 Fix for errant shadow when sun shadows are disabled. | Dave Parks |
2022-09-29 | SL-18190 Fix for haze color being completely wrong (now it's just half wrong). | Dave Parks |
2022-09-28 | SL-18190 WIP - Linear space atmospherics take 2 | Dave Parks |
2022-09-27 | SL-18190 WIP -- Take 2 on linear space windlight (more methodical approach --... | Dave Parks |
2022-09-26 | SL-18190 Use bindDeferredShader in alpha pool. Don't redundantly apply ao to... | Dave Parks |
2022-09-26 | SL-18190 WIP - Whoopsie from last commit | Dave Parks |
2022-09-26 | SL-18190 WIP - Windlight to linear space proof of concept, better parity betw... | Dave Parks |
2022-09-23 | SL-18120 Fix for specular color of legacy materials tinting environment refle... | Dave Parks |
2022-09-22 | SL-17705 Backwards compatibility pass. Support OpenGL pre-4.0 by disabling r... | Dave Parks |
2022-09-21 | SL-18190 Fix for fullbright alpha blended legacy materials appearing in wrong... | Dave Parks |
2022-09-20 | SL-18190 Reduce banding (stay in linear space as much as possible, increase p... | Dave Parks |