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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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Author
2022-11-16
A few tweaks to SSR while I'm in the neighborhood.
Geenz
2022-11-14
Merged in SL-18332 (pull request #1194)
Jonathan Goodman
2022-10-19
SL-18105 Hook up render pipe directly to LLTextureEntry::mGLTFMaterial and ad...
Dave Parks
2022-10-17
Merged in SL-18340 (pull request #1158)
Sabrina Shanman
2022-10-13
SL-18340: Consolidate shared pbr shading into calcDiffuseSpecular, pbrBaseLight
Cosmic Linden
2022-10-13
SL-18190 Tweak reflection probe mixing on water.
Dave Parks
2022-10-12
SL-18190 Remove water reflection detail combo box and reimplement "Transparen...
Dave Parks
2022-10-11
SL-18190 Fix for mystery circle showing up on east side of reflection probes....
Dave Parks
2022-10-10
SL-18190 Fix alpha not playing nice with water surface by split LLDrawPoolAlp...
Dave Parks
2022-10-10
SL-18190 Use funky distance based error correction only on water surface (rev...
Dave Parks
2022-10-07
SL-18190 Move water shaders to class 3, add debug stub for underWaterF.glsl, ...
Dave Parks
2022-10-06
SL-18190 Water shader WIP. Better parallax correction for sphere probes. Re...
Dave Parks
2022-09-30
SL-18239 Unify PBR and non-PBR treatment of ambient/SSAO/irradiance. Restore...
Dave Parks
2022-09-29
SL-18132 Fix for errant shadow when sun shadows are disabled.
Dave Parks
2022-09-29
SL-18190 Fix for haze color being completely wrong (now it's just half wrong).
Dave Parks
2022-09-28
SL-18190 WIP - Linear space atmospherics take 2
Dave Parks
2022-09-27
SL-18190 WIP -- Take 2 on linear space windlight (more methodical approach --...
Dave Parks
2022-09-26
SL-18190 Use bindDeferredShader in alpha pool. Don't redundantly apply ao to...
Dave Parks
2022-09-26
SL-18190 WIP - Whoopsie from last commit
Dave Parks
2022-09-26
SL-18190 WIP - Windlight to linear space proof of concept, better parity betw...
Dave Parks
2022-09-23
SL-18120 Fix for specular color of legacy materials tinting environment refle...
Dave Parks
2022-09-22
SL-17705 Backwards compatibility pass. Support OpenGL pre-4.0 by disabling r...
Dave Parks
2022-09-21
SL-18190 Fix for fullbright alpha blended legacy materials appearing in wrong...
Dave Parks
2022-09-20
SL-18190 Reduce banding (stay in linear space as much as possible, increase p...
Dave Parks
2022-09-20
SL-18190 Don't allocate mips for irradiance maps because they're never genera...
Dave Parks
2022-09-17
Cleanup more unused functions and fix spotLightF (whoops)
Dave Parks
2022-09-17
Fix for spotlights in background not matching foreground. Remove some unused...
Dave Parks
2022-09-17
Make sure specular highlights from punctual lights don't fall off of polished...
Dave Parks
2022-09-17
WIP - Fix for alpha PBR lighting for point lights (spot lights treated as poi...
Dave Parks
2022-09-17
WIP - multiSpotLightF uses proper PBR shading, alpha is broken but pushing no...
Dave Parks
2022-09-17
WIP - replace PBR implementation - point lights
Dave Parks
2022-09-17
WIP - switch PBR implementations
Dave Parks
2022-09-13
SL-17701 WIP -- Correct color space management for base color and emissive co...
Dave Parks
2022-09-13
SL-17701 WIP -- Parity for point lights between opaque and transparent PBR ma...
Dave Parks
2022-09-13
SL-17701 WIP -- Cleanup/refactor PBR lighting implementation and get parity b...
Dave Parks
2022-09-09
Merged in SL-17967 (pull request #1113)
Howard Stearns
2022-09-02
DRTVWR-559: PBR: Show sun in specular spotlight relfection
Ptolemy
2022-09-02
Merge branch 'DRTVWR-559' of bitbucket.org:lindenlab/viewer into DRTVWR-559
Ptolemy
2022-09-02
SL-18082: PBR: Fix spotlight color and seam
Ptolemy
2022-09-01
SL-17967 - block layout binding acceptable to apple
Howard Stearns
2022-09-01
Use an SRGB buffer for initial reflection map capture for proper linear sampling
Rye Mutt
2022-09-01
Merge branch 'DRTVWR-559' of bitbucket.org:lindenlab/viewer into SL-17967
Howard Stearns
2022-08-31
DRTVWR-559: PBR: Cleanup distance attenuation calcs
Ptolemy
2022-08-31
SL-17975: PBR: Don't process point light if outside light radius
Ptolemy
2022-08-31
DRTVWR-559: PBR: Cleanup: Don't do redundant dot(n,l) calc
Ptolemy
2022-08-31
SL-17975: PBR: Fix point light popping
Ptolemy
2022-08-31
DRTVWR-559: PBR: Disable PBR bloom
Ptolemy
2022-08-31
SL-17703: Fix merge
Ptolemy
2022-08-30
SL-17703: PBR: Fix albedo being in wrong color space, add support for debug d...
Ptolemy
2022-08-30
SL-18055 Fix for soft cube maps on chrome (don't clamp roughness value)
Dave Parks
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