Age | Commit message (Expand) | Author |
2019-01-24 | SL-10276 | Graham Linden |
2019-01-17 | SL-10368 | Graham Linden |
2019-01-10 | Fix for lineendings in depthToShadowVolumeG.glsl | andreykproductengine |
2019-01-04 | Add new shaders for generating shadows from clouds. | Graham Linden |
2019-01-03 | Fix per-frag fullbright soft clip convenience funcs to include additive and a... | Graham Linden |
2018-12-19 | Add new shaders for advanced atmo SH env lighting calcs. | Graham Linden |
2018-12-05 | Shader cleanup and consolidation of use of sRGB conversion funcs. | Graham Linden |
2018-11-12 | SL-10044 SL-10045 | Graham Linden |
2018-11-09 | Add missing new shader files. | Graham Linden |
2018-11-09 | Yes, Maurice, baby steps. | Graham Linden |
2018-11-09 | Back out changes causing broken shadows and other render shenanigans. | Graham Linden |
2018-11-06 | Move to using a shared deferredUtil object for getting pos/norm from gbuffer. | Graham Linden |
2018-11-06 | Remove scaleDownLight funcs and eliminate unused copy-pasted funcs in lightin... | Graham Linden |
2018-11-01 | SL-9994 | Graham Linden |
2018-10-10 | Remove unused uniforms from atmospherics helper shaders. | Graham Linden |
2018-10-10 | Remove some unused atmospherics helpers and forward declarations of unused he... | Graham Linden |
2018-10-09 | SL-1289 | Graham Linden |
2018-10-05 | SL-1925 | Graham Linden |
2018-09-14 | SL-9632 add uniform and code to supress atmospherics in all shaders that coul... | Graham Linden |
2018-09-14 | SL-1491 | Graham Linden |
2018-09-10 | Add copies of existing lighting shaders for advanced atmo path. | Graham Linden |
2018-09-10 | Move fname back inside class loop. grumble stringstream grumble. | Graham Linden |
2018-09-10 | Fixes for switching between atmospherics implementations on the fly. | Graham Linden |
2018-09-07 | Fix createDensityProfileLayer dropping passed in values. | Graham Linden |
2018-09-06 | Fix tex format mismatch between what libatmosphere was generating and what we... | Graham Linden |
2018-09-04 | 8283/4 WIP | Graham Linden |
2018-08-09 | MAINT-8951 | Graham Linden |
2018-07-10 | Make advanced atmo sky shader compile again. | Graham Linden |
2018-06-12 | Fix env panel forward action. | Graham Linden |
2018-06-11 | Make cloud rendering use textures defined in sky settings and add code to sha... | Graham Linden |
2018-05-01 | Le Merge | Graham Linden graham@lindenlab.com |
2018-04-20 | Move class3 sky/cloud shaders to where they need to be to get picked up by ALM. | Graham Linden graham@lindenlab.com |
2018-03-14 | Fix up atmospheric helpers and transport shader for adv atmo path. | Graham Linden graham@lindenlab.com |
2018-03-12 | Add new shader files missed in last commit. | Graham Linden graham@lindenlab.com |
2018-03-08 | Get libatmosphere shader into link chain for Adv WL shaders. | Graham Linden graham@lindenlab.com |
2018-02-28 | Add 3p package for adv atmospherics to autobuild. | Graham Linden graham@lindenlab.com |
2018-02-26 | Add distinct versions of sky, cloud, and transport shaders so they can be dif... | Graham Linden graham@lindenlab.com |
2018-02-26 | Redo advanced atmo shader integration with SL. | Graham Linden graham@lindenlab.com |
2015-11-10 | remove execute permission from many files that should not have it | Oz Linden |
2013-03-29 | Update Mac and Windows breakpad builds to latest | Graham Madarasz |
2011-10-28 | SH-2633 Fix for avatar hair turning white when editing appearance | Dave Parks |
2011-10-04 | SH-2447, SH-2525, SH-2276 Strip out defunct global illumination code, add acc... | Dave Parks |
2011-09-24 | SH-2244 Fix for shaders not compiling on pre-GL-3.0 ATI drivers | Dave Parks |
2011-09-22 | SH-2244 Fix for artifacts with L&S enabled when using core profile. | Dave Parks |
2011-09-19 | SH-2243 fix for error in cloth shader | Dave Parks |
2011-09-16 | SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for outputs... | Dave Parks |
2011-09-16 | SH-2243 work in progress -- don't use deprecated shader state | Dave Parks |
2011-09-15 | SH-2243 work in progress -- don't use built-in GL light state when shaders ar... | Dave Parks |
2011-09-15 | SH-2243 work in progress -- no more deprecated built-in matrix state when usi... | Dave Parks |
2011-08-19 | merge | Dave Parks |