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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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Author
2023-02-13
SL-18664 Fix for "transparent water" off causing broken horizon line.
Dave Parks
2023-02-07
SL-19147 Water quality pass. Remove gl_FragDepth writes from sky rendering (...
Dave Parks
2023-02-03
SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in wrong...
Dave Parks
2023-01-30
Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559
Dave Parks
2023-01-30
SL-19015 Bump probe resolution back to 256 by default (drop to 128 if vram < ...
Dave Parks
2023-01-30
Fix DRTVWR-559 EOL at EOF to pass coding policy checks
Brad Linden
2023-01-27
SL-19203 et al -- Integrate SSR with reflection probes, tweak probe blending....
RunitaiLinden
2023-01-24
SL-19023 Reformat SSR shaders to match style standard.
Dave Parks
2023-01-20
SL-18869 GL 3 compatibility pass and minor decruft.
Dave Parks
2023-01-19
Optimizations, decruft, and intel compatibility pass (#53)
RunitaiLinden
2022-12-19
SL-18779 Fix for water fog staying bright when sun is dark.
Dave Parks
2022-12-19
SL-18730 Dumb down water distortions to reduce appearance of brokenness.
Dave Parks
2022-12-15
SL-18782 Finishing touches on Reflection Probe Volumes display (for now).
Dave Parks
2022-12-14
SL-18782 WIP -- Functional Build->Options->Show Reflection Probe Volumes
Dave Parks
2022-12-14
SL-18782 WIP -- stub for reflection probe display.
Dave Parks
2022-11-20
Fix for SSAO not behaving properly.
Geenz Linden
2022-11-16
A few tweaks to SSR while I'm in the neighborhood.
Geenz
2022-11-14
Merged in SL-18332 (pull request #1194)
Jonathan Goodman
2022-10-19
SL-18105 Hook up render pipe directly to LLTextureEntry::mGLTFMaterial and ad...
Dave Parks
2022-10-17
Merged in SL-18340 (pull request #1158)
Sabrina Shanman
2022-10-13
SL-18340: Consolidate shared pbr shading into calcDiffuseSpecular, pbrBaseLight
Cosmic Linden
2022-10-13
SL-18190 Tweak reflection probe mixing on water.
Dave Parks
2022-10-12
SL-18190 Remove water reflection detail combo box and reimplement "Transparen...
Dave Parks
2022-10-11
SL-18190 Fix for mystery circle showing up on east side of reflection probes....
Dave Parks
2022-10-10
SL-18190 Fix alpha not playing nice with water surface by split LLDrawPoolAlp...
Dave Parks
2022-10-10
SL-18190 Use funky distance based error correction only on water surface (rev...
Dave Parks
2022-10-07
SL-18190 Move water shaders to class 3, add debug stub for underWaterF.glsl, ...
Dave Parks
2022-10-06
SL-18190 Water shader WIP. Better parallax correction for sphere probes. Re...
Dave Parks
2022-09-30
SL-18239 Unify PBR and non-PBR treatment of ambient/SSAO/irradiance. Restore...
Dave Parks
2022-09-29
SL-18132 Fix for errant shadow when sun shadows are disabled.
Dave Parks
2022-09-29
SL-18190 Fix for haze color being completely wrong (now it's just half wrong).
Dave Parks
2022-09-28
SL-18190 WIP - Linear space atmospherics take 2
Dave Parks
2022-09-27
SL-18190 WIP -- Take 2 on linear space windlight (more methodical approach --...
Dave Parks
2022-09-26
SL-18190 Use bindDeferredShader in alpha pool. Don't redundantly apply ao to...
Dave Parks
2022-09-26
SL-18190 WIP - Whoopsie from last commit
Dave Parks
2022-09-26
SL-18190 WIP - Windlight to linear space proof of concept, better parity betw...
Dave Parks
2022-09-23
SL-18120 Fix for specular color of legacy materials tinting environment refle...
Dave Parks
2022-09-22
SL-17705 Backwards compatibility pass. Support OpenGL pre-4.0 by disabling r...
Dave Parks
2022-09-21
SL-18190 Fix for fullbright alpha blended legacy materials appearing in wrong...
Dave Parks
2022-09-20
SL-18190 Reduce banding (stay in linear space as much as possible, increase p...
Dave Parks
2022-09-20
SL-18190 Don't allocate mips for irradiance maps because they're never genera...
Dave Parks
2022-09-17
Cleanup more unused functions and fix spotLightF (whoops)
Dave Parks
2022-09-17
Fix for spotlights in background not matching foreground. Remove some unused...
Dave Parks
2022-09-17
Make sure specular highlights from punctual lights don't fall off of polished...
Dave Parks
2022-09-17
WIP - Fix for alpha PBR lighting for point lights (spot lights treated as poi...
Dave Parks
2022-09-17
WIP - multiSpotLightF uses proper PBR shading, alpha is broken but pushing no...
Dave Parks
2022-09-17
WIP - replace PBR implementation - point lights
Dave Parks
2022-09-17
WIP - switch PBR implementations
Dave Parks
2022-09-13
SL-17701 WIP -- Correct color space management for base color and emissive co...
Dave Parks
2022-09-13
SL-17701 WIP -- Parity for point lights between opaque and transparent PBR ma...
Dave Parks
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