Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-08-09 | MAINT-8951 | Graham Linden | |
Remove moon_dir related shader code causing sunlight shadow artifacting. | |||
2018-06-12 | Fix env panel forward action. | Graham Linden | |
Make env panel update environment when jumping frame to frame. Add separate funcs for sun/moon vectors in various coord systems. Make haze glow only pay attention to sun (i.e. fix sun glow when moon is near horizon in daytime). | |||
2018-05-01 | Le Merge | Graham Linden graham@lindenlab.com | |
2018-04-20 | Move class3 sky/cloud shaders to where they need to be to get picked up by ALM. | Graham Linden graham@lindenlab.com | |
Modify autobuild.xml to use new libatmo w/ state save/restore fixes (addresses font render glitch). Put in nSight debug support. | |||
2018-03-14 | Fix up atmospheric helpers and transport shader for adv atmo path. | Graham Linden graham@lindenlab.com | |
Basic hook-up of sky settings to llatmosphere model. Moved mie aniso to be a top-level setting instead of a per-mie-layer setting. | |||
2018-03-12 | Add new shader files missed in last commit. | Graham Linden graham@lindenlab.com | |
2018-03-08 | Get libatmosphere shader into link chain for Adv WL shaders. | Graham Linden graham@lindenlab.com | |
Point autobuild at fixed libatmosphere. | |||
2018-02-28 | Add 3p package for adv atmospherics to autobuild. | Graham Linden graham@lindenlab.com | |
Mark legacy atmospherics code with ifdefs. Fix up legacy uplift to include new atmospherics settings. | |||
2018-02-26 | Add distinct versions of sky, cloud, and transport shaders so they can be ↵ | Graham Linden graham@lindenlab.com | |
different with adv atmo shaders. | |||
2018-02-26 | Redo advanced atmo shader integration with SL. | Graham Linden graham@lindenlab.com | |