Age | Commit message (Collapse) | Author |
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Make sun additive contribition depend on facing the sun (without breaking fog).
Put back scaling factor keeping sun contrib from blowing out with new FS param range for glow.
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Make fullbright alpha mask with mask cutoff == 0 not generate shadows.
Adjust handling of ambient across forward and deferred again.
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can be differentiated in nSight while debugging.
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--HG--
branch : OPEN-340
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Fix side-effects of having both sun and moon as potential directional light contributors.
We pass an int to the shader indicating which to prefer instead of making per-pixel decisions
and pass the moonlight color/di independently.
Obsolete llsettingssky fade color which was unused elsewhere and cached for no reason.
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Basic hook-up of sky settings to llatmosphere model.
Moved mie aniso to be a top-level setting instead of a per-mie-layer setting.
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