| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2023-12-13 | SL-20730 Scrub nans from haze alpha | RunitaiLinden | |
| 2023-12-11 | SL-20611 Followup -- fix for artifacts on water surface from GPUs that don't ↵ | Dave Parks | |
| like to read from a depth buffer that is bound for writing | |||
| 2023-11-30 | SL-20611 Incorporate water haze into new post effect atmospherics goodness | RunitaiLinden | |
| 2023-11-16 | SL-20611 Make haze effect local lights -- move sky and water haze to their ↵ | RunitaiLinden | |
| own passes and unify sky and water haze in forward rendering shaders. | |||
