| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2019-01-04 | Add new shaders for generating shadows from clouds. | Graham Linden | |
| Add new class3 shadow shaders for VSM shadows. Add disabled shadow pass in WLSky for using above. | |||
| 2018-11-09 | Yes, Maurice, baby steps. | Graham Linden | |
| 2018-11-09 | Back out changes causing broken shadows and other render shenanigans. | Graham Linden | |
| 2018-11-06 | Move to using a shared deferredUtil object for getting pos/norm from gbuffer. | Graham Linden | |
| Eliminate 20+ callsites with copy-paste of getPosition and/or getNorm code. Make pipeline use getShadowTarget/releaseShadowTarget consistently. | |||
| 2018-09-10 | Add copies of existing lighting shaders for advanced atmo path. | Graham Linden | |
| Enable advanced atmo by default. Disable nSight in settings.xml Remove MSVC debug pragmas. | |||
