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path: root/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl
AgeCommit message (Expand)Author
2024-06-11Clean up line endings that got mangled up during last mergeAnsariel
2024-04-10Multiple fixes for mirrors. (#1192)Jonathan "Geenz" Goodman
2024-03-06#681 Add probe blending for mirrors.Jonathan "Geenz" Goodman
2024-02-27#681 More generalization of falloff.Jonathan "Geenz" Goodman
2024-02-27#681 Make our sampling code for probes a good deal more generic to make sure ...Jonathan "Geenz" Goodman
2024-02-26#681 Start adding blending boilerplate.Jonathan "Geenz" Goodman
2024-02-05#677 Add hero probes to blinn-phong surfacesRunitaiLinden
2024-02-02#677 Move PBR mirror radiance mixing to reflectionProbeF so transparent PBR s...RunitaiLinden
2023-09-25Merge branch 'DRTVWR-559' into DRTVWR-583Jonathan "Geenz" Goodman
2023-09-08Update reflectionProbeF.glslJonathan "Geenz" Goodman
2023-09-06SL-19842 WIP -- Change how probe ambiance mixes with sky ambient.RunitaiLinden
2023-07-17Merge branch 'DRTVWR-559' into DRTVWR-583Jonathan "Geenz" Goodman
2023-06-28SL-19842 Nudge dynamic exposure coefficient and soften indirect lighting.RunitaiLinden
2023-06-27Just about got hero reflection maps working.Jonathan "Geenz" Goodman
2023-06-15Add missing variable initialization, and make water support glossy SSR again.Jonathan "Geenz" Goodman
2023-06-14More performance addressing. Ditch glossy SSR on semi-transparent surfaces.Jonathan "Geenz" Goodman
2023-05-11Merge branch 'DRTVWR-559' into DRTVWR-583Jonathan "Geenz" Goodman
2023-05-11Finally get glossy SSR up.Jonathan "Geenz" Goodman
2023-04-25DRTVWR-559 Optimization pass on probe allocation and search. Incidental decr...RunitaiLinden
2023-04-21DRTVWR-559 Don't use automatic probes on water (fixes lots of visual artifacts)RunitaiLinden
2023-04-18DRTVWR-559 Add control for automatic reflection probes to advanced preference...RunitaiLinden
2023-04-12DRTVWR-559 Fix for burn-in on legacy gloss materials.Dave Parks
2023-04-07SL-19538 Remove clouds from irradiance maps and don't conflate max probe samp...Dave Parks
2023-03-31SL-19485 Fix for sun shadows having no effect on water. Make sphere probes f...Dave Parks
2023-03-30DRTVWR-559 Auto exposure tuning.Dave Parks
2023-03-30SL-19517 Followup -- fix broken fallback probe. Adjust water brightness.Dave Parks
2023-03-30SL-19517 Fix for RenderReflectionProbeCount other than 256 causing black refl...Dave Parks
2023-03-27Merge branch 'DRTVWR-559' of https://github.com/secondlife/viewer into DRTVWR...Jonathan "Geenz" Goodman
2023-03-27Fix up the graphics setting detectionJonathan "Geenz" Goodman
2023-03-27SL-19477 Remove angular attenuation from sphere probe weight to fix harsh ind...Dave Parks
2023-03-22DRTVWR-559 Quality pass -- Fix sky banding, fix off-by-one-mip in reflection ...Dave Parks
2023-03-02SL-19281 Post review cleanup.Dave Parks
2023-03-02SL-19281 Unify handling of haze and gamma between fullbright and not and move...Dave Parks
2023-02-27SL-19226 Reimplement water fresnel offset/scale, exposure balance for midday,...Dave Parks
2023-02-17SL-19128 Soften the transition between manual and automatic sphere probes.Dave Parks
2023-02-07SL-19147 Water quality pass. Remove gl_FragDepth writes from sky rendering (...Dave Parks
2023-01-30SL-19015 Bump probe resolution back to 256 by default (drop to 128 if vram < ...Dave Parks
2023-01-27SL-19203 et al -- Integrate SSR with reflection probes, tweak probe blending....RunitaiLinden
2023-01-19Optimizations, decruft, and intel compatibility pass (#53)RunitaiLinden
2022-12-15SL-18782 Finishing touches on Reflection Probe Volumes display (for now).Dave Parks
2022-12-14SL-18782 WIP -- Functional Build->Options->Show Reflection Probe VolumesDave Parks
2022-12-14SL-18782 WIP -- stub for reflection probe display.Dave Parks
2022-10-19SL-18105 Hook up render pipe directly to LLTextureEntry::mGLTFMaterial and ad...Dave Parks
2022-10-13SL-18190 Tweak reflection probe mixing on water.Dave Parks
2022-10-11SL-18190 Fix for mystery circle showing up on east side of reflection probes....Dave Parks
2022-10-10SL-18190 Use funky distance based error correction only on water surface (rev...Dave Parks
2022-10-06SL-18190 Water shader WIP. Better parallax correction for sphere probes. Re...Dave Parks
2022-09-30SL-18239 Unify PBR and non-PBR treatment of ambient/SSAO/irradiance. Restore...Dave Parks
2022-09-28SL-18190 WIP - Linear space atmospherics take 2Dave Parks
2022-09-26SL-18190 WIP - Windlight to linear space proof of concept, better parity betw...Dave Parks