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path: root/indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl
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2024-06-14Merge branch 'release/maint-b' into marchcat/b-mergeAndrey Lihatskiy
# Conflicts: # .github/workflows/build.yaml # indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl # indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl # indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl # indra/newview/llfilepicker.cpp
2024-05-15Post-merge spaces fixAndrey Lihatskiy
2024-05-15Merge branch 'main' into marchcat/x-b-mergeAndrey Lihatskiy
# Conflicts: # autobuild.xml # indra/cmake/ConfigurePkgConfig.cmake # indra/cmake/ICU4C.cmake # indra/media_plugins/gstreamer010/llmediaimplgstreamer_syms.cpp # indra/media_plugins/gstreamer010/llmediaimplgstreamer_syms.h # indra/media_plugins/gstreamer010/llmediaimplgstreamertriviallogging.h # indra/media_plugins/gstreamer010/llmediaimplgstreamervidplug.cpp # indra/media_plugins/gstreamer010/llmediaimplgstreamervidplug.h # indra/media_plugins/gstreamer010/media_plugin_gstreamer010.cpp # indra/newview/llappviewerlinux_api.h # indra/newview/llappviewerlinux_api_dbus.cpp # indra/newview/llappviewerlinux_api_dbus.h # indra/newview/llfloateremojipicker.cpp # indra/newview/lloutfitslist.cpp
2024-04-29#824 Process source files in bulk: replace tabs with spaces, convert CRLF to ↵Andrey Lihatskiy
LF, and trim trailing whitespaces as needed
2024-04-15Fix broken shaders due to 72730609f371ae0417a2d117fdc9d805ce8858fbAnsariel
2024-02-01#677 WIP -- add mirror clipping to more shadersRunitaiLinden
2023-12-04SL-20611 Followup -- fix edge cases with transparent objects around ↵RunitaiLinden
eye/object above/below water.
2023-11-16SL-20611 Make haze effect local lights -- move sky and water haze to their ↵RunitaiLinden
own passes and unify sky and water haze in forward rendering shaders.
2023-10-11SL-20440 Fix for projector ambiance destroying PBR shading. Also fix ↵RunitaiLinden
longstanding bug with hard line in projector ambiance lighting. Incidental decruft of legacy_adjust and LOCAL_LIGHT_KILL, etc.
2023-09-06SL-19842 WIP -- Change how probe ambiance mixes with sky ambient.RunitaiLinden
2023-06-14More performance addressing. Ditch glossy SSR on semi-transparent surfaces.Jonathan "Geenz" Goodman
SL-19784
2023-06-01DRTVWR-559 Revert skies to be very close to release and disable tone mapping ↵RunitaiLinden
when probe ambiance is zero. Hack for desaturating legacy materials has been removed for performance and quality reasons. Adds a new setting for auto adjusting legacy skies. This is the PBR "opt out" button. If disabled, legacy skies will disable tonemapping, automatic probe ambiance, and HDR/exposure. If enabled, legacy skies will behave as if probe ambiance and HDR scale are 1.0, and ambient will be cut in half. HDR scale will act as a sky brightener, but will automatically adjust dynamic exposure so the sky will be properly exposed. If you want relatively even exposure all the time, set HDR Scale to 1.0. If you want a high range of exposures between indoor/dark areas and outdoor/bright areas, increase HDR Scale. Also tuned up SSAO (thanks Rye!). Reviewed with Brad.
2023-05-17SL-19655 Decruft legacy GLSL shaders and now unused build queues.RunitaiLinden
2023-05-15SL-19709 Fix for fullbright shiny not factoring out exposure and flickering ↵RunitaiLinden
fullbright alpha. Incidental decruft.
2023-04-06SL-19538 Followup -- scrub all possible sources of NaNs, make dynamic ↵Dave Parks
exposure controls not persist, limit exposure range, and do a debug gl pass.
2023-04-04SL-19538 Remove hacky ambiance scale and take the mittens off probe a… (#151)RunitaiLinden
* SL-19538 Remove hacky ambiance scale and take the mittens off probe ambiance values. Fix for sky brightening being done in sRGB space.
2023-02-03SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in ↵Dave Parks
wrong color space.
2023-01-27SL-19203 et al -- Integrate SSR with reflection probes, tweak probe ↵RunitaiLinden
blending. (#63) * SL-19203 WIP -- Integrate SSR with reflection probes. Decruft LLRenderTarget. * SL-19203 WIP -- Re-integrate SSR. Incidental decruft. * SL-19203 WIP -- SSR frame delta correction (still broken for Z) * SL-19203 WIP -- SSR frame delta Z fix * SL-19203 WIP -- Make SSR toggleable again and disable SSR in cube snapshots. * SL-19203 WIP -- Soften sphere probe transitions and fix reflections on void water (make fallback probe a simple terrain+water+sky probe). Remove parallax correction for automatic probes to reduce artifacts. * SL-19203 Tune probe blending. * SL-19203 Cleanup.
2022-09-22SL-17705 Backwards compatibility pass. Support OpenGL pre-4.0 by disabling ↵Dave Parks
reflection probes and anti-aliasing. Get render parity with current release viewer when reflection probes are disabled.
2022-09-20SL-18190 Reduce banding (stay in linear space as much as possible, increase ↵Dave Parks
precision of reflection probes). Faster radiance and irradiance map generation.
2022-05-24SL-17472 Add checkbox to preferences for enabling "PBR" that uses "class3" ↵Dave Parks
deferred shaders. Move reflection probe shaders to class3 and restore class2 shaders to non-reflection probe versions.