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path: root/indra/newview/app_settings/shaders/class2
AgeCommit message (Expand)Author
2010-03-20SSAO version of sunLight shaders.Dave Parks
2010-03-19RenderDeferredSSAO works as an independent setting -- decoupled shadows from ...Dave Parks
2010-03-17CTS-110 Remove soft alpha in deferred pipeline (breaks some content). Will r...Dave Parks
2010-03-07Add a touch of fakey ripple to shadows on the surface of water, as if the wat...Tofu Linden
2010-03-05Fix for sun specular highlights showing up in shadow when diffuse ambiance gr...Dave Parks
2010-04-07apply latest ssreflections tweaks to class2 and class3.Tofu Linden
2010-04-02ssreflection: restore the shadow factor I accidentally removed with the last ...Tofu Linden
2010-04-02apply ssreflection changes to class2 and class3 too.Tofu Linden
2010-03-31debug ssreflection blur direction. minor.Tofu Linden
2010-03-29ss reflections tweakage:Tofu Linden
2010-03-28ss reflections: make the guess less far from the source.Tofu Linden
2010-03-26screen-space reflections: remember to unbias the value from the depth map. d...Tofu Linden
2010-03-22screen-space reflections mk4. generally subtle. very cheap.Tofu Linden
2010-03-20SSAO version of sunLight shaders.Dave Parks
2010-03-19RenderDeferredSSAO works as an independent setting -- decoupled shadows from ...Dave Parks
2010-03-17CTS-110 Remove soft alpha in deferred pipeline (breaks some content). Will r...Dave Parks
2010-03-07Add a touch of fakey ripple to shadows on the surface of water, as if the wat...Tofu Linden
2010-03-05Fix for sun specular highlights showing up in shadow when diffuse ambiance gr...Dave Parks
2010-01-29fix a variety of shader errors, mostly due to my confusing glsl with C++... a...Tofu Linden
2010-01-29fix a variety of shader errors, mostly due to my confusing glsl with C++... a...Tofu Linden
2010-01-29Don't scale windlight lights up just to scale them down again later. avoid t...Tofu Linden
2010-01-29Don't scale windlight lights up just to scale them down again later. avoid t...Tofu Linden
2010-01-29spot-aware light func usage in ALL shaders.Tofu Linden
2010-01-29spot-aware light func usage in ALL shaders.Tofu Linden
2010-01-28cheap no-branch goodness for rendering both spotlights and pointlights with t...Tofu Linden
2010-01-28cheap no-branch goodness for rendering both spotlights and pointlights with t...Tofu Linden
2010-01-28getting closer to point/spot interchangabilityTofu Linden
2010-01-28getting closer to point/spot interchangabilityTofu Linden
2010-01-28enable basic directional lighting for basic/atmospheric shaders - yay.Tofu Linden
2010-01-28enable basic directional lighting for basic/atmospheric shaders - yay.Tofu Linden
2010-01-08Cleaned up visible edges of projector frustum in diffuse/specular/ambient lig...Dave Parks
2010-01-08Cleaned up visible edges of projector frustum in diffuse/specular/ambient lig...Dave Parks
2010-01-04Merge from trunk. Conflicts manually resolved in:Tofu Linden
2010-01-04CTS-54 Fix for SSAO artifacts far away.Dave Parks
2010-01-04CTS-54 Fix for SSAO artifacts far away.Dave Parks
2009-12-21DEV-44562 deferred rendering: crease noise sadnessTofu Linden
2010-03-26Applied (manually in places) diff from svn.lindenlab.com/svn/linden/branches/...Palmer
2009-11-02Sync up with render-pipeline-7 ignore-dead-branchDavid Parks
2009-10-24DEV-41803 class2 deferred light smoothing wrong in creasesAdam Moss
2009-09-22Merging render-pipeline-6-qa-2 into viewer-2David Parks
2008-07-09Some .glsl files were propset svn:executableBrian McGroarty
2008-03-11merge Branch_1-19-1-Viewer -r 80930 : 81609 -> releaseSteven Bennetts
2008-02-27Merge of windlight into release (QAR-286). This includes all changes inBrad Kittenbrink
2007-03-21svn merge -r 59178:59364 svn+ssh://svn.lindenlab.com/svn/linden/branches/main...Josh Bell
2007-03-02merge release@58699 beta-1-14-0@58707 -> releaseSteven Bennetts
2007-01-02Print done when done.James Cook