Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-08-24 | Mac rendering now with 100% fewer crashes when enabling shadows. | Leslie Linden | |
2011-08-21 | merge | Dave Parks | |
2011-08-19 | merge | Dave Parks | |
2011-08-19 | merge changes for storm-1564 | Oz Linden | |
2011-08-19 | correct coding policy problems | Oz Linden | |
2011-08-19 | merge | Dave Parks | |
2011-08-17 | add proper license headers to files that did not have them | Oz Linden | |
2011-08-17 | add proper copyright and license headers | Oz Linden | |
2011-08-10 | SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline ↵ | Dave Parks | |
complete, preview renders and debug displays still pending. Also fixed a render glitch and a crash (JIRAs listed). | |||
2011-08-08 | SH-2242 Work in progress migrating to glVertexAttrib everywhere | Dave Parks | |
2011-07-29 | SH-2181 Fix for alpha flickering when basic shaders enabled (don't use ↵ | Dave Parks | |
glAlphaFunc when shaders are available). Reviewed by Leslie | |||
2011-07-27 | SH-1990 Fix for redundantly applying some color scaling to sky and water ↵ | Dave Parks | |
(also add some snazzy specular bloom from the sun) | |||
2011-06-08 | SH-1648 Fix for spot shadows being offset by sunlight vector when SSAO enabled. | Dave Parks | |
2011-05-31 | SH-1682 Dynamically adjust the number of texture channels to use for indexed ↵ | Dave Parks | |
texture rendering based on available hardware. | |||
2011-05-30 | SH-1682 Full integration if indexed texture rendering to improve batch size. | Dave Parks | |
2011-05-25 | merge | Dave Parks | |
2011-05-25 | SH-1527 Fix for black alpha objects with lighting and shadows enabled and no ↵ | Dave Parks | |
lights around. | |||
2011-05-25 | SH-469 Don't use depth buffers and multisample buffers where not absolutely ↵ | Dave Parks | |
needed -- make sample counts consistent between shaders and render targets. | |||
2011-05-24 | SH-469 GL_ARB_texture_multisample support | Dave Parks | |
2011-05-19 | SH-469 WIP -- get rid of LLMultiSampleBuffer and use ↵ | Dave Parks | |
GL_ARB_texture_multisample instead. | |||
2011-05-12 | SH-1521 update -- Lighting and Shadows grayed out on mac | Leslie Linden | |
* Disabled SSAO on macs with 8 or less texture units. * Slight cleanup of sunlight fragment shaders to remove unused texture units. Reviewed by davep | |||
2011-05-10 | SH-1521 FIX -- Lighting and Shadows grayed out on mac | Leslie Linden | |
* Modified mac feature table to bring it up to date with latest renderer features including deferred rendering * Changed mac AGL pixel format to no longer allow it to revert to software rendering when shader compilation errors occur. * Fixed up various GLSL shader compilation warnings and errors that came up as a result of the above changes. * Changed initial conditions for the "hardware skinning" checkbox on the preferences floater so it can be modified before login on machines that support avatar vertex programs. * Removed unused avatarAlphaF.glsl files Reviewed by davep | |||
2011-05-06 | SH-1521 Potential fix for shadows not working on mac. | Dave Parks | |
2011-04-25 | SH-1427 Fix for alpha objects not getting the right light curves when ↵ | Dave Parks | |
deferred rendering enabled. | |||
2011-01-22 | remove some unused depth samplings. | Tofu Buzzard | |
(transplanted from a38a7ea07c52aafbd4305f96d715201a35d86726) | |||
2011-01-16 | FIX VWR-24509 Fix SSAO speckling artifacts at distance, re-enable distant SSAO | Tofu Buzzard | |
followup - remove the distance limiting, re-enabling distant SSAO. (transplanted from d11eafacb2609537905718fa559e81b53e6740f8) | |||
2010-12-15 | CTS-411 edge ghosting in deferred rendering (w/shadows and shadow smoothing ↵ | Tofu Buzzard | |
enabled) (transplanted from c698ce37c0502597aafc75fcf9c37ff2970b7faf) (transplanted from ae92e806703a0c03ec2ab76d74906c7465285aaf) | |||
2010-11-21 | Fake anti-aliasing for deferred rendering as an alternative to real ↵ | Dave Parks | |
anti-aliasing. | |||
2010-10-06 | ATI compatibility pass | Dave Parks | |
2010-08-31 | merge | Dave Parks | |
2010-08-30 | pull internationalization fixes from faulty split | Oz Linden | |
2010-08-26 | Add missing files from viewer-experimental | Dave Parks | |
2010-08-24 | Update GLSL shader sources to current $LicenseInfo$ standard. | Nat Goodspeed | |
See https://wiki.lindenlab.com/wiki/License_Substitution for details. | |||
2010-08-24 | Backed out changeset c3d41f18ce2b | Tofu Linden | |
back-out the back-out for this branch. yay. | |||
2010-08-24 | Backed out changeset a62bf7c0af21 | Tofu Linden | |
Backing out this merge that I pushed (prematurely) to the wrong place. | |||
2010-05-12 | Fix for fullbright bump not working in deferred render. | Dave Parks | |
Fix for shadow artifacts around split frusta. Tweak for shadow aliasing with projectors. Fix for crash on exit in mesh thread. (transplanted from 6dcf09cd3e524016c8130a0c8af3d9fc95f2d411) | |||
2010-05-11 | EXT-7225 Fix for busted projector shadows under certain settings. | Dave Parks | |
(transplanted from 63218c79aa5670331235d3fde25de4a595991460) | |||
2010-05-09 | Rejig deferred normal-map packing a little, to double its accuracy for free. | Tofu Linden | |
(transplanted from bf541483d9074c18c6d4f4bd19caf0de82013cbf) | |||
2010-05-12 | Fix for fullbright bump not working in deferred render. | Dave Parks | |
Fix for shadow artifacts around split frusta. Tweak for shadow aliasing with projectors. Fix for crash on exit in mesh thread. | |||
2010-05-11 | EXT-7225 Fix for busted projector shadows under certain settings. | Dave Parks | |
2010-05-10 | merge | Dave Parks | |
2010-05-10 | Fix for wierd triangle shadow bug and fix for ATI hating deferred rendering. | Dave Parks | |
2010-05-09 | Rejig deferred normal-map packing a little, to double its accuracy for free. | Tofu Linden | |
2010-05-06 | EXT-6912 FIXED Deferred Rendering - shiny objects look like a projection ↵ | Tofu Linden | |
instead of a reflection Disable screen-space shiny while I chew on it some more. (transplanted from bde80560117295f6b3e61f9b47f3bdea826945ca) | |||
2010-05-06 | EXT-6912 FIXED Deferred Rendering - shiny objects look like a projection ↵ | Tofu Linden | |
instead of a reflection Disable screen-space shiny while I chew on it some more. | |||
2010-05-04 | Deferred pipeline integration of rigged attachments and cleanup. | Dave Parks | |
2010-04-23 | Backed out changeset 90f0ce75b2d7 | Tofu Linden | |
2010-04-23 | Backed out changeset b379d162769e | Tofu Linden | |
2010-04-23 | Restore a bit of the non-deferred renderer's sun/moon waterglow in deferred ↵ | Tofu Linden | |
rendering. This also adds a slight pinch of glow to shiny sun-spots. So be it. (transplanted from 5a0d9e5b5cfb2ecd96685f0275ab8e999ab86263) | |||
2010-04-23 | Restore a bit of the non-deferred renderer's sun/moon waterglow in deferred ↵ | Tofu Linden | |
rendering. This also adds a slight pinch of glow to shiny sun-spots. So be it. (transplanted from 5a0d9e5b5cfb2ecd96685f0275ab8e999ab86263) (transplanted from 90f0ce75b2d7bb9fc03e84245db27a16508cde63) |