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path: root/indra/newview/app_settings/shaders/class2
AgeCommit message (Expand)Author
2018-03-12De-duplicate sRGB conversion funcs from many shadersGraham Linden graham@lindenlab.com
2018-02-18Atmospherics WIPGraham Linden graham@lindenlab.com
2017-09-14MAINT-7129 - [Project Alex Ivy][MAC] Materials and ALM shaders broken in Mac ...ruslantproductengine
2015-11-10remove execute permission from many files that should not have itOz Linden
2014-09-03Ensure projectors with shadows have the same mip level calculation as without...Geenz
2014-09-03Switch back to texture2dSpecular with a custom falloff dependent upon LOD.Geenz
2014-09-03Switch to using texture2DLodDiffuse for reasons of having a nice soft edge fo...Geenz
2014-08-21Removal of commented out code.Geenz
2014-08-07Code cleanup for BUG-6898Geenz
2014-08-07Glossy reflections for projectors.Geenz
2014-08-06Fix for BUG-6895.Geenz
2013-09-18The unbearable lightness of being norspecGraham Linden
2013-09-09Merge viewer-release 3.6.5 CocoaGraham Linden
2013-09-09Merge viewer-releasesimon
2013-09-05NORSPEC-360 fix issues with mip selection and TCs in projector fake env refle...Graham Linden
2013-07-30NORSPEC-314 rollback unified srgb shader code to see if we can get past Mac 1...Graham Madarasz (Graham Linden)
2013-07-25NORSPEC-325 WIP restore gamma (uncorrected) attenuation and unify sRGB conver...Graham Linden
2013-07-24NORSPEC-311 WIP move to per-pixel alpha lighting and make spot/point calcs ma...Graham Linden
2013-07-24NORSPEC-311 make post deferred (alpha objects) respect same gamma ramp as def...Graham Linden
2013-07-23NORSPEC-293 fix sRGB to linear conversion to not scrooge the darksGraham Linden
2013-07-23NORSPEC-285 NORSPEC-298 alpha vs diff color differencesGraham Linden
2013-07-21NORSPEC-315 NORSPEC-316 NORSPEC-312 fix various haze and gamma correction iss...Graham Linden
2013-07-12NORSPEC-291 WIP fix materials underwater with shadows onGraham Linden
2013-07-11Merge with latest viewer-release.Geenz
2013-07-11NORSPEC-291 WIP fix avatar disappearingGraham Madarasz (Graham)
2013-07-11NORSPEC-291 WIP materials underwater with haze, reflection broken, water dist...Graham Madarasz (Graham)
2013-07-03Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...Dave Parks
2013-07-03NORSPEC-298 Fix for inconsistent alpha lighting when diffuse color is not white.Dave Parks
2013-07-03NORSPEC-293 better fix incorporating srgb_to_linear curve and applying textur...Graham Linden
2013-07-02NORSPEC-287 Make alpha sRGB correction curves match OpenGL spec.Dave Parks
2013-06-28NORSPEC-290 Shader optimization WIP -- remove a couple normalizes, pows, and ...Dave Parks
2013-06-26MATBUG-194 Fix for crazy colors on projector shadows with NVIDIA OpenGL 3.3 i...Dave Parks
2013-06-20NORSPEC-277 WIP backout old-school normal permutationGraham Linden
2013-06-19Merge with viewer-release.Geenz
2013-06-19Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...Dave Parks
2013-06-19Point light color (de)correction.Dave Parks
2013-06-13NORSPEC-261 No more magic numbers, parity between forward and deferred render...Dave Parks
2013-06-13NORSPEC-261 Better blending of environment map.Dave Parks
2013-06-13correct DOS line endingsOz Linden
2013-06-09NORSPEC-246 fix shader compile errors from missing returnGraham Madarasz
2013-06-09NORSPEC-246 fix issues with normal encoding on precision-deprived hardware an...Graham Madarasz
2013-06-09NORSPEC-246 WIP fix handling of encoded normals with single FP only cardsGraham Madarasz
2013-05-29NORSPEC-198, NORSPEC-176, NORSPEC-106, NORSPEC-202 et al -- Material matrix t...Dave Parks
2013-05-17NORSPEC-187 Add directionality to ambient lighting.Dave Parks
2013-05-17NORSPEC-187 Directional ambient work in progress.Dave Parks
2013-05-13Merged with https://bitbucket.org/lindenlab/viewer-betaGeenz
2013-05-08Merged lindenlab/viewer-development-materials into defaultgraham linden
2013-05-07Fix for bad light map generation/sampling.Dave Parks
2013-05-07Merge vwr-dev-matGraham Madarasz
2013-05-06MATBUG-78 Fix for alpha lighting falloff not matching for sunlight when shado...Dave Parks