Age | Commit message (Expand) | Author |
2023-04-14 | DRTVWR-559 Balance night scenes against release, nudge glow down a smidge, re... | RunitaiLinden |
2023-04-13 | SL-19592: Fix alpha blend PBR prims on HUD | Cosmic Linden |
2023-04-11 | SL-19564 Rebalance exposure and sky. Hack legacy diffuse map saturation and ... | RunitaiLinden |
2023-04-06 | SL-19538 Back off on sun brightening a bit, remove errant brightening of clou... | Dave Parks |
2023-04-06 | SL-19538 Nudge sun brightness and replace "gamma" with an exposure scaler app... | Dave Parks |
2023-04-06 | SL-19538 Followup -- scrub all possible sources of NaNs, make dynamic exposur... | Dave Parks |
2023-04-05 | SL-19538 Followup -- fix for dynamic exposure having large gaps in it… (#157) | RunitaiLinden |
2023-04-05 | SL-19538 Followup -- tune exposure parameters and clamp local light ambiance.... | RunitaiLinden |
2023-04-04 | SL-19538 Remove hacky ambiance scale and take the mittens off probe a… (#151) | RunitaiLinden |
2023-03-30 | DRTVWR-559 Auto exposure tuning (fix horizon). | Dave Parks |
2023-03-30 | DRTVWR-559 Auto exposure tuning. | Dave Parks |
2023-03-29 | DRTVWR-559 Dynamic exposure followup -- stochastic sampling, weight based on ... | Dave Parks |
2023-03-28 | DRTVWR-559 Dynamic exposure followup -- balance moon brightness and add glow ... | Dave Parks |
2023-03-28 | DRTVWR-559 Dynamically adjust exposure. | Dave Parks |
2023-03-27 | SL-19477 Remove angular attenuation from sphere probe weight to fix harsh ind... | Dave Parks |
2023-03-07 | SL-19355 Irradiance rebalance. | Dave Parks |
2023-03-02 | SL-19281 Post review cleanup. | Dave Parks |
2023-03-02 | SL-19281 Unify handling of haze and gamma between fullbright and not and move... | Dave Parks |
2023-02-27 | SL-19226 Reimplement water fresnel offset/scale, exposure balance for midday,... | Dave Parks |
2023-02-27 | Merge pull request #92 from secondlife/SL-19262 | cosmic-linden |
2023-02-24 | SL-19265: Fix precision issue with texture transforms by moving transform mat... | Cosmic Linden |
2023-02-24 | SL-19212 Resurrect glare and apply to PBR materials as well (and fix color mi... | Dave Parks |
2023-02-24 | SL-19228: Remove DEBUG_TEXCOORD | Cosmic Linden |
2023-02-23 | SL-19228: Fix GLTF texture transform rotation and add UV debug (PBR only). Se... | Cosmic Linden |
2023-02-23 | DRTVWR-559 Fix for irradiance maps going black at 128x128 radiance map resolu... | Dave Parks |
2023-02-21 | DRTVWR-559 Fix SSR on transparent PBR surfaces. | Dave Parks |
2023-02-07 | SL-18229 Fix for PBR materials on HUDs misbehaving. Incidental decruft. | Dave Parks |
2023-02-06 | SL-19148 Decruft followthrough -- fix for crash when running from installer. ... | Dave Parks |
2023-02-03 | SL-19148 Decruft followthrough -- kill more unused shader files | Dave Parks |
2023-02-03 | SL-19148 Decruft followthrough -- decruft shader tree and some remaining forw... | Dave Parks |
2023-02-03 | SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in wrong... | Dave Parks |
2023-02-02 | Merge remote-tracking branch 'origin/main' into DRTVWR-559 | Brad Linden |
2023-01-31 | SL-19015 Balance sun/sky ambiance with punctual light ambiance. Prevent irra... | Dave Parks |
2023-01-30 | SL-19015 Bump probe resolution back to 256 by default (drop to 128 if vram < ... | Dave Parks |
2023-01-27 | SL-19203 et al -- Integrate SSR with reflection probes, tweak probe blending.... | RunitaiLinden |
2022-12-19 | SL-18779 Fix for water fog staying bright when sun is dark. | Dave Parks |
2022-12-14 | SL-18782 WIP -- stub for reflection probe display. | Dave Parks |
2022-11-28 | Merge remote-tracking branch 'origin/DRTVWR-528' into DRTVWR-559 | Brad Kittenbrink |
2022-11-20 | Fix for SSAO not behaving properly. | Geenz Linden |
2022-11-14 | Merged in SL-18332 (pull request #1194) | Jonathan Goodman |
2022-11-02 | SL-18485: Render GLTF materials with extension KHR_texture_transform with app... | Cosmic Linden |
2022-10-17 | Merged in SL-18340 (pull request #1158) | Sabrina Shanman |
2022-10-13 | SL-18340: Consistently use HAS_SUN_SHADOW for shader permutation | Cosmic Linden |
2022-10-13 | SL-18340: Consolidate shared pbr shading into calcDiffuseSpecular, pbrBaseLight | Cosmic Linden |
2022-10-13 | Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into DRTVWR... | Dave Parks |
2022-10-13 | SL-18376 Fix for transparent legacy avatar bits disappearing. | Dave Parks |
2022-10-13 | SL-18362 Fix mac shader loading | Brad Kittenbrink |
2022-10-13 | SL-18340: Fix PBR alpha materials treating spotlight as point light | Cosmic Linden |
2022-10-12 | SL-18190 Fix for mismatch between alpha and opaque water fog. | Dave Parks |
2022-10-11 | SL-18190 Cleanup -- convert some vec4's to vec3's (as they really are), remov... | Dave Parks |