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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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Author
2023-02-27
Merge pull request #92 from secondlife/SL-19262
cosmic-linden
2023-02-24
SL-19265: Fix precision issue with texture transforms by moving transform mat...
Cosmic Linden
2023-02-24
SL-19212 Resurrect glare and apply to PBR materials as well (and fix color mi...
Dave Parks
2023-02-24
SL-19228: Remove DEBUG_TEXCOORD
Cosmic Linden
2023-02-23
SL-19228: Fix GLTF texture transform rotation and add UV debug (PBR only). Se...
Cosmic Linden
2023-02-23
DRTVWR-559 Fix for irradiance maps going black at 128x128 radiance map resolu...
Dave Parks
2023-02-21
DRTVWR-559 Fix SSR on transparent PBR surfaces.
Dave Parks
2023-02-07
SL-18229 Fix for PBR materials on HUDs misbehaving. Incidental decruft.
Dave Parks
2023-02-06
SL-19148 Decruft followthrough -- fix for crash when running from installer. ...
Dave Parks
2023-02-03
SL-19148 Decruft followthrough -- kill more unused shader files
Dave Parks
2023-02-03
SL-19148 Decruft followthrough -- decruft shader tree and some remaining forw...
Dave Parks
2023-02-03
SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in wrong...
Dave Parks
2023-02-02
Merge remote-tracking branch 'origin/main' into DRTVWR-559
Brad Linden
2023-01-31
SL-19015 Balance sun/sky ambiance with punctual light ambiance. Prevent irra...
Dave Parks
2023-01-30
SL-19015 Bump probe resolution back to 256 by default (drop to 128 if vram < ...
Dave Parks
2023-01-27
SL-19203 et al -- Integrate SSR with reflection probes, tweak probe blending....
RunitaiLinden
2022-12-19
SL-18779 Fix for water fog staying bright when sun is dark.
Dave Parks
2022-12-14
SL-18782 WIP -- stub for reflection probe display.
Dave Parks
2022-11-28
Merge remote-tracking branch 'origin/DRTVWR-528' into DRTVWR-559
Brad Kittenbrink
2022-11-20
Fix for SSAO not behaving properly.
Geenz Linden
2022-11-14
Merged in SL-18332 (pull request #1194)
Jonathan Goodman
2022-11-02
SL-18485: Render GLTF materials with extension KHR_texture_transform with app...
Cosmic Linden
2022-10-17
Merged in SL-18340 (pull request #1158)
Sabrina Shanman
2022-10-13
SL-18340: Consistently use HAS_SUN_SHADOW for shader permutation
Cosmic Linden
2022-10-13
SL-18340: Consolidate shared pbr shading into calcDiffuseSpecular, pbrBaseLight
Cosmic Linden
2022-10-13
Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into DRTVWR...
Dave Parks
2022-10-13
SL-18376 Fix for transparent legacy avatar bits disappearing.
Dave Parks
2022-10-13
SL-18362 Fix mac shader loading
Brad Kittenbrink
2022-10-13
SL-18340: Fix PBR alpha materials treating spotlight as point light
Cosmic Linden
2022-10-12
SL-18190 Fix for mismatch between alpha and opaque water fog.
Dave Parks
2022-10-11
SL-18190 Cleanup -- convert some vec4's to vec3's (as they really are), remov...
Dave Parks
2022-10-10
SL-18190 Fix alpha not playing nice with water surface by split LLDrawPoolAlp...
Dave Parks
2022-10-10
SL-18190 Use funky distance based error correction only on water surface (rev...
Dave Parks
2022-10-07
SL-18190 Move water shaders to class 3, add debug stub for underWaterF.glsl, ...
Dave Parks
2022-10-06
SL-18190 Water shader WIP. Better parallax correction for sphere probes. Re...
Dave Parks
2022-10-05
SL-18190 WIP - Add refraction to water without splitting scene between above ...
Dave Parks
2022-10-04
SL-18293, SL-18190 -- Fix for debug displays not showing up (wireframe still ...
Dave Parks
2022-09-30
Port required changes to render rainbows and sun dogs to class1 deferred sky ...
Rye Mutt
2022-09-30
SL-18239 Unify PBR and non-PBR treatment of ambient/SSAO/irradiance. Restore...
Dave Parks
2022-09-29
SL-18190 End of linear space odyssey -- just eat the conversions in atmospher...
Dave Parks
2022-09-29
SL-18190 Fix for haze color being completely wrong (now it's just half wrong).
Dave Parks
2022-09-28
SL-18190 Prune srgb_to_linear from atmosphericsFuncs.glsl
Dave Parks
2022-09-28
SL-18190 Parity with release viewer when reflections are disabled.
Dave Parks
2022-09-28
SL-18190 WIP - Linear space atmospherics take 2
Dave Parks
2022-09-28
SL-18190 Remove some (likely) superfluous color space conversions
Dave Parks
2022-09-27
SL-18190 Missed magic number.
Dave Parks
2022-09-27
SL-18190 WIP -- Take 2 on linear space windlight (more methodical approach --...
Dave Parks
2022-09-26
SL-18190 WIP - Windlight to linear space proof of concept, better parity betw...
Dave Parks
2022-09-22
SL-17705 Backwards compatibility pass. Support OpenGL pre-4.0 by disabling r...
Dave Parks
2022-09-01
SL-17967 - block layout binding acceptable to apple
Howard Stearns
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