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path: root/indra/newview/app_settings/shaders/class2
AgeCommit message (Expand)Author
2010-03-31debug ssreflection blur direction. minor.Tofu Linden
2010-03-29ss reflections tweakage:Tofu Linden
2010-03-28ss reflections: make the guess less far from the source.Tofu Linden
2010-03-26screen-space reflections: remember to unbias the value from the depth map. d...Tofu Linden
2010-03-22screen-space reflections mk4. generally subtle. very cheap.Tofu Linden
2010-03-20SSAO version of sunLight shaders.Dave Parks
2010-03-19RenderDeferredSSAO works as an independent setting -- decoupled shadows from ...Dave Parks
2010-03-17CTS-110 Remove soft alpha in deferred pipeline (breaks some content). Will r...Dave Parks
2010-03-07Add a touch of fakey ripple to shadows on the surface of water, as if the wat...Tofu Linden
2010-03-05Fix for sun specular highlights showing up in shadow when diffuse ambiance gr...Dave Parks
2010-01-29fix a variety of shader errors, mostly due to my confusing glsl with C++... a...Tofu Linden
2010-01-29Don't scale windlight lights up just to scale them down again later. avoid t...Tofu Linden
2010-01-29spot-aware light func usage in ALL shaders.Tofu Linden
2010-01-28cheap no-branch goodness for rendering both spotlights and pointlights with t...Tofu Linden
2010-01-28getting closer to point/spot interchangabilityTofu Linden
2010-01-28enable basic directional lighting for basic/atmospheric shaders - yay.Tofu Linden
2010-01-08Cleaned up visible edges of projector frustum in diffuse/specular/ambient lig...Dave Parks
2010-01-04CTS-54 Fix for SSAO artifacts far away.Dave Parks
2010-08-24Backed out changeset a62bf7c0af21Tofu Linden
2010-05-12Fix for fullbright bump not working in deferred render.Dave Parks
2010-05-11EXT-7225 Fix for busted projector shadows under certain settings.Dave Parks
2010-05-09Rejig deferred normal-map packing a little, to double its accuracy for free.Tofu Linden
2010-05-06EXT-6912 FIXED Deferred Rendering - shiny objects look like a projection inst...Tofu Linden
2010-04-23Backed out changeset b379d162769eTofu Linden
2010-04-23Restore a bit of the non-deferred renderer's sun/moon waterglow in deferred r...Tofu Linden
2010-04-22ssreflections: dampen/blur ssreflections rather more.Tofu Linden
2010-04-21port class1 ssreflections tweaks to class2 and class3Tofu Linden
2010-04-16strengthen the fakey blur in the fakey ssreflections.Tofu Linden
2010-04-09Tweak bias on projectors. Fix some silly shader mistakes.Dave Parks
2010-04-07Shadow aliasing fix WIPDave Parks
2010-04-07apply latest ssreflections tweaks to class2 and class3.Tofu Linden
2010-04-02ssreflection: restore the shadow factor I accidentally removed with the last ...Tofu Linden
2010-04-02apply ssreflection changes to class2 and class3 too.Tofu Linden
2010-03-31debug ssreflection blur direction. minor.Tofu Linden
2010-03-29ss reflections tweakage:Tofu Linden
2010-03-28ss reflections: make the guess less far from the source.Tofu Linden
2010-03-26screen-space reflections: remember to unbias the value from the depth map. d...Tofu Linden
2010-03-22screen-space reflections mk4. generally subtle. very cheap.Tofu Linden
2010-03-20SSAO version of sunLight shaders.Dave Parks
2010-03-19RenderDeferredSSAO works as an independent setting -- decoupled shadows from ...Dave Parks
2010-03-17CTS-110 Remove soft alpha in deferred pipeline (breaks some content). Will r...Dave Parks
2010-03-07Add a touch of fakey ripple to shadows on the surface of water, as if the wat...Tofu Linden
2010-03-05Fix for sun specular highlights showing up in shadow when diffuse ambiance gr...Dave Parks
2010-01-29fix a variety of shader errors, mostly due to my confusing glsl with C++... a...Tofu Linden
2010-01-29Don't scale windlight lights up just to scale them down again later. avoid t...Tofu Linden
2010-01-29spot-aware light func usage in ALL shaders.Tofu Linden
2010-01-28cheap no-branch goodness for rendering both spotlights and pointlights with t...Tofu Linden
2010-01-28getting closer to point/spot interchangabilityTofu Linden
2010-01-28enable basic directional lighting for basic/atmospheric shaders - yay.Tofu Linden
2010-01-08Cleaned up visible edges of projector frustum in diffuse/specular/ambient lig...Dave Parks