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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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class2
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Author
2010-03-31
debug ssreflection blur direction. minor.
Tofu Linden
2010-03-29
ss reflections tweakage:
Tofu Linden
2010-03-28
ss reflections: make the guess less far from the source.
Tofu Linden
2010-03-26
screen-space reflections: remember to unbias the value from the depth map. d...
Tofu Linden
2010-03-22
screen-space reflections mk4. generally subtle. very cheap.
Tofu Linden
2010-03-20
SSAO version of sunLight shaders.
Dave Parks
2010-03-19
RenderDeferredSSAO works as an independent setting -- decoupled shadows from ...
Dave Parks
2010-03-17
CTS-110 Remove soft alpha in deferred pipeline (breaks some content). Will r...
Dave Parks
2010-03-07
Add a touch of fakey ripple to shadows on the surface of water, as if the wat...
Tofu Linden
2010-03-05
Fix for sun specular highlights showing up in shadow when diffuse ambiance gr...
Dave Parks
2010-01-29
fix a variety of shader errors, mostly due to my confusing glsl with C++... a...
Tofu Linden
2010-01-29
Don't scale windlight lights up just to scale them down again later. avoid t...
Tofu Linden
2010-01-29
spot-aware light func usage in ALL shaders.
Tofu Linden
2010-01-28
cheap no-branch goodness for rendering both spotlights and pointlights with t...
Tofu Linden
2010-01-28
getting closer to point/spot interchangability
Tofu Linden
2010-01-28
enable basic directional lighting for basic/atmospheric shaders - yay.
Tofu Linden
2010-01-08
Cleaned up visible edges of projector frustum in diffuse/specular/ambient lig...
Dave Parks
2010-01-04
CTS-54 Fix for SSAO artifacts far away.
Dave Parks
2010-08-24
Backed out changeset a62bf7c0af21
Tofu Linden
2010-05-12
Fix for fullbright bump not working in deferred render.
Dave Parks
2010-05-11
EXT-7225 Fix for busted projector shadows under certain settings.
Dave Parks
2010-05-09
Rejig deferred normal-map packing a little, to double its accuracy for free.
Tofu Linden
2010-05-06
EXT-6912 FIXED Deferred Rendering - shiny objects look like a projection inst...
Tofu Linden
2010-04-23
Backed out changeset b379d162769e
Tofu Linden
2010-04-23
Restore a bit of the non-deferred renderer's sun/moon waterglow in deferred r...
Tofu Linden
2010-04-22
ssreflections: dampen/blur ssreflections rather more.
Tofu Linden
2010-04-21
port class1 ssreflections tweaks to class2 and class3
Tofu Linden
2010-04-16
strengthen the fakey blur in the fakey ssreflections.
Tofu Linden
2010-04-09
Tweak bias on projectors. Fix some silly shader mistakes.
Dave Parks
2010-04-07
Shadow aliasing fix WIP
Dave Parks
2010-04-07
apply latest ssreflections tweaks to class2 and class3.
Tofu Linden
2010-04-02
ssreflection: restore the shadow factor I accidentally removed with the last ...
Tofu Linden
2010-04-02
apply ssreflection changes to class2 and class3 too.
Tofu Linden
2010-03-31
debug ssreflection blur direction. minor.
Tofu Linden
2010-03-29
ss reflections tweakage:
Tofu Linden
2010-03-28
ss reflections: make the guess less far from the source.
Tofu Linden
2010-03-26
screen-space reflections: remember to unbias the value from the depth map. d...
Tofu Linden
2010-03-22
screen-space reflections mk4. generally subtle. very cheap.
Tofu Linden
2010-03-20
SSAO version of sunLight shaders.
Dave Parks
2010-03-19
RenderDeferredSSAO works as an independent setting -- decoupled shadows from ...
Dave Parks
2010-03-17
CTS-110 Remove soft alpha in deferred pipeline (breaks some content). Will r...
Dave Parks
2010-03-07
Add a touch of fakey ripple to shadows on the surface of water, as if the wat...
Tofu Linden
2010-03-05
Fix for sun specular highlights showing up in shadow when diffuse ambiance gr...
Dave Parks
2010-01-29
fix a variety of shader errors, mostly due to my confusing glsl with C++... a...
Tofu Linden
2010-01-29
Don't scale windlight lights up just to scale them down again later. avoid t...
Tofu Linden
2010-01-29
spot-aware light func usage in ALL shaders.
Tofu Linden
2010-01-28
cheap no-branch goodness for rendering both spotlights and pointlights with t...
Tofu Linden
2010-01-28
getting closer to point/spot interchangability
Tofu Linden
2010-01-28
enable basic directional lighting for basic/atmospheric shaders - yay.
Tofu Linden
2010-01-08
Cleaned up visible edges of projector frustum in diffuse/specular/ambient lig...
Dave Parks
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