| Age | Commit message (Collapse) | Author | 
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|  | rendering WRT to windlight and legacy shininess.
Reviewed by Graham (a little bit). | 
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|  | remove banding and not break all shiny objects. | 
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|  | for texture indices in the data stream.  Also rework gl_FragColor overrides to not collide with some odd driver implementations. | 
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|  | on Intel HD 3000, 10.7.2
This is a dummy check-in to get the previous commit associated with SH-2592 instead of EXP-2592, which was a typo. | 
|  | on Intel HD 3000, 10.7.2
* Fixed up shaders to add haze_density and blue_density together correctly as vec4's rather than
  relying on the shader compiler to add them together properly. | 
|  | enabled on Intel HD 3000, 10.7.2
Refactored WindLight estate settings to use float uniforms in the shaders that
only need it, rather than vec4's for everything. | 
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|  | vary_AtmosAttenuation | 
|  | float on varying parameters). | 
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|  | index debug setting rebuild shaders to use no flow control when set to 1 or lower | 
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|  | outputs -- no more deprecation warnings on nvidia | 
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|  | using shaders. | 
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|  | texture rendering based on available hardware. | 
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|  | See https://wiki.lindenlab.com/wiki/License_Substitution for details. | 
|  | windlight14 which have passed QA (up through r79932).
svn merge -r 80831:80833 svn+ssh://svn.lindenlab.com/svn/linden/branches/merge_windlight14_r80620 |