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path: root/indra/newview/app_settings/shaders/class2/windlight
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2013-04-29Fix any missing color space conversions where appropriate, tweak the sun's ↵Geenz
intensity to match pre-gamma correction results, and also mask spotlight specular by the projected texture.
2013-04-17First pass of gamma correction reimplementation.Geenz
2013-03-26NORSPEC-57, NORSPEC-58 Remove sRGB and gamma correction from shaders to ↵Dave Parks
remove banding and not break all shiny objects.
2013-01-11Initial (largely complete) gamma correct rendering implementation.Geenz
2012-02-13SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile.Dave Parks
2012-02-10SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float ↵Dave Parks
for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations.
2012-02-08SH-2592 Fix for some shader uniforms using the wrong vector size.Dave Parks
2012-01-31SH-2592 FIX -- (OS X Lion) Graphics issues with Atmospheric Shaders enabled ↵Leslie Linden
on Intel HD 3000, 10.7.2 This is a dummy check-in to get the previous commit associated with SH-2592 instead of EXP-2592, which was a typo.
2012-01-30EXP-2592 FIX -- (OS X Lion) Graphics issues with Atmospheric Shaders enabled ↵Leslie Linden
on Intel HD 3000, 10.7.2 * Fixed up shaders to add haze_density and blue_density together correctly as vec4's rather than relying on the shader compiler to add them together properly.
2012-01-30SH-2592 PROGRESS -- (OS X Lion) Graphics issues with Atmospheric Shaders ↵Leslie Linden
enabled on Intel HD 3000, 10.7.2 Refactored WindLight estate settings to use float uniforms in the shaders that only need it, rather than vec4's for everything.
2011-11-11Assorted shader cleanup to remove a few warnings and errors for OS X.Leslie Linden
2011-11-07SH-2546 Fix for black water under terrain (use vec3 instead of float for ↵Dave Parks
vary_AtmosAttenuation
2011-11-01SH-2546 Fix for black avatars and terrain on GF Go 7800 (use vec3 instead of ↵Dave Parks
float on varying parameters).
2011-10-28SH-2633 Fix for avatar hair turning white when editing appearanceDave Parks
2011-09-28SH-2507 Shave some unused/redundant varying state and make the max texture ↵Dave Parks
index debug setting rebuild shaders to use no flow control when set to 1 or lower
2011-09-24SH-2244 Fix for shaders not compiling on pre-GL-3.0 ATI driversDave Parks
2011-09-16SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for ↵Dave Parks
outputs -- no more deprecation warnings on nvidia
2011-09-16SH-2243 work in progress -- don't use deprecated shader stateDave Parks
2011-09-15SH-2243 work in progress -- no more deprecated built-in matrix state when ↵Dave Parks
using shaders.
2011-08-19mergeDave Parks
2011-08-17add proper copyright and license headersOz Linden
2011-08-08SH-2242 Work in progress migrating to glVertexAttrib everywhereDave Parks
2011-05-31SH-1682 Dynamically adjust the number of texture channels to use for indexed ↵Dave Parks
texture rendering based on available hardware.
2010-10-06ATI compatibility passDave Parks
2010-08-24Update GLSL shader sources to current $LicenseInfo$ standard.Nat Goodspeed
See https://wiki.lindenlab.com/wiki/License_Substitution for details.
2008-02-27Merge of windlight into release (QAR-286). This includes all changes inBrad Kittenbrink
windlight14 which have passed QA (up through r79932). svn merge -r 80831:80833 svn+ssh://svn.lindenlab.com/svn/linden/branches/merge_windlight14_r80620