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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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windlight
Age
Commit message (
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Author
2018-11-01
SL-9994
Graham Linden
2018-11-01
Back out unintended shader changes from SL-10000 fix.
Graham Linden
2018-11-01
SL-10000 fix storing of ambient value when converting legacy settings
Graham Linden
2018-10-30
SL-9966
Graham Linden
2018-10-19
SL-9928
Graham Linden
2018-10-10
Remove unused uniforms from atmospherics helper shaders.
Graham Linden
2018-10-10
Remove some unused atmospherics helpers and forward declarations of unused he...
Graham Linden
2018-10-09
SL-1289
Graham Linden
2018-09-24
SL-9711 modify clamping range on atmospheric additive color to balance betwee...
Graham Linden
2018-09-17
SL-1491 take two: fix non-ALM/class2 atmospherics additive artifacts
Graham Linden
2018-09-14
SL-9632 add uniform and code to supress atmospherics in all shaders that coul...
Graham Linden
2018-06-11
Make cloud rendering use textures defined in sky settings and add code to sha...
Graham Linden
2018-04-20
Move class3 sky/cloud shaders to where they need to be to get picked up by ALM.
Graham Linden graham@lindenlab.com
2018-03-12
De-duplicate deferred shader code for atmospherics and transport.
Graham Linden graham@lindenlab.com
2015-11-10
remove execute permission from many files that should not have it
Oz Linden
2013-06-13
NORSPEC-261 No more magic numbers, parity between forward and deferred render...
Dave Parks
2013-04-30
Fix vwr-dev-mat merge bugs in llpanelface (missing Oz fix) and XML
Graham Madarasz
2013-04-25
Merge 3.5.1 into Materials
Graham Madarasz
2013-04-17
First pass of gamma correction reimplementation.
Geenz
2013-03-29
Update Mac and Windows breakpad builds to latest
Graham Madarasz
2013-03-26
NORSPEC-57, NORSPEC-58 Remove sRGB and gamma correction from shaders to remo...
Dave Parks
2013-01-11
Initial (largely complete) gamma correct rendering implementation.
Geenz
2012-02-13
SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile.
Dave Parks
2012-02-10
SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float fo...
Dave Parks
2012-02-08
SH-2592 Fix for some shader uniforms using the wrong vector size.
Dave Parks
2012-01-31
SH-2592 FIX -- (OS X Lion) Graphics issues with Atmospheric Shaders enabled o...
Leslie Linden
2012-01-30
EXP-2592 FIX -- (OS X Lion) Graphics issues with Atmospheric Shaders enabled ...
Leslie Linden
2012-01-30
SH-2592 PROGRESS -- (OS X Lion) Graphics issues with Atmospheric Shaders enab...
Leslie Linden
2011-11-11
Assorted shader cleanup to remove a few warnings and errors for OS X.
Leslie Linden
2011-11-07
SH-2546 Fix for black water under terrain (use vec3 instead of float for vary...
Dave Parks
2011-11-01
SH-2546 Fix for black avatars and terrain on GF Go 7800 (use vec3 instead of ...
Dave Parks
2011-10-28
SH-2633 Fix for avatar hair turning white when editing appearance
Dave Parks
2011-09-28
SH-2507 Shave some unused/redundant varying state and make the max texture in...
Dave Parks
2011-09-24
SH-2244 Fix for shaders not compiling on pre-GL-3.0 ATI drivers
Dave Parks
2011-09-16
SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for outputs...
Dave Parks
2011-09-16
SH-2243 work in progress -- don't use deprecated shader state
Dave Parks
2011-09-15
SH-2243 work in progress -- no more deprecated built-in matrix state when usi...
Dave Parks
2011-08-19
merge
Dave Parks
2011-08-17
add proper copyright and license headers
Oz Linden
2011-08-08
SH-2242 Work in progress migrating to glVertexAttrib everywhere
Dave Parks
2011-05-31
SH-1682 Dynamically adjust the number of texture channels to use for indexed ...
Dave Parks
2010-10-06
ATI compatibility pass
Dave Parks
2010-08-24
Update GLSL shader sources to current $LicenseInfo$ standard.
Nat Goodspeed
2008-02-27
Merge of windlight into release (QAR-286). This includes all changes in
Brad Kittenbrink