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path: root/indra/newview/app_settings/shaders/class2/windlight
AgeCommit message (Expand)Author
2019-03-03SL-10664, SL-10666Graham Linden
2019-02-28EEP performance WIPGraham Linden
2019-02-11SL-10500Graham Linden
2019-02-06SL-10478Graham Linden
2019-02-01SL-9996, SL-1130, SL-5546Graham Linden
2019-01-25SL-10303, SL-10414Graham Linden
2019-01-25SL-10303Graham Linden
2019-01-24SL-10276Graham Linden
2019-01-03Fix per-frag fullbright soft clip convenience funcs to include additive and a...Graham Linden
2018-11-19SL-10032Graham Linden
2018-11-15SL-10066 and SL-10067Graham Linden
2018-11-14Work around broken deps on atmospheric vars in the frag-based deferred lighti...Graham Linden
2018-11-12SL-10044 SL-10045Graham Linden
2018-11-06Move to using a shared deferredUtil object for getting pos/norm from gbuffer.Graham Linden
2018-11-06Remove scaleDownLight funcs and eliminate unused copy-pasted funcs in lightin...Graham Linden
2018-11-01SL-9994Graham Linden
2018-11-01Back out unintended shader changes from SL-10000 fix.Graham Linden
2018-11-01SL-10000 fix storing of ambient value when converting legacy settingsGraham Linden
2018-10-30SL-9966Graham Linden
2018-10-19SL-9928Graham Linden
2018-10-10Remove unused uniforms from atmospherics helper shaders.Graham Linden
2018-10-10Remove some unused atmospherics helpers and forward declarations of unused he...Graham Linden
2018-10-09SL-1289Graham Linden
2018-09-24SL-9711 modify clamping range on atmospheric additive color to balance betwee...Graham Linden
2018-09-17SL-1491 take two: fix non-ALM/class2 atmospherics additive artifactsGraham Linden
2018-09-14SL-9632 add uniform and code to supress atmospherics in all shaders that coul...Graham Linden
2018-06-11Make cloud rendering use textures defined in sky settings and add code to sha...Graham Linden
2018-04-20Move class3 sky/cloud shaders to where they need to be to get picked up by ALM.Graham Linden graham@lindenlab.com
2018-03-12De-duplicate deferred shader code for atmospherics and transport.Graham Linden graham@lindenlab.com
2015-11-10remove execute permission from many files that should not have itOz Linden
2013-06-13NORSPEC-261 No more magic numbers, parity between forward and deferred render...Dave Parks
2013-04-30Fix vwr-dev-mat merge bugs in llpanelface (missing Oz fix) and XMLGraham Madarasz
2013-04-25Merge 3.5.1 into MaterialsGraham Madarasz
2013-04-17First pass of gamma correction reimplementation.Geenz
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2013-03-26NORSPEC-57, NORSPEC-58 Remove sRGB and gamma correction from shaders to remo...Dave Parks
2013-01-11Initial (largely complete) gamma correct rendering implementation.Geenz
2012-02-13SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile.Dave Parks
2012-02-10SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float fo...Dave Parks
2012-02-08SH-2592 Fix for some shader uniforms using the wrong vector size.Dave Parks
2012-01-31SH-2592 FIX -- (OS X Lion) Graphics issues with Atmospheric Shaders enabled o...Leslie Linden
2012-01-30EXP-2592 FIX -- (OS X Lion) Graphics issues with Atmospheric Shaders enabled ...Leslie Linden
2012-01-30SH-2592 PROGRESS -- (OS X Lion) Graphics issues with Atmospheric Shaders enab...Leslie Linden
2011-11-11Assorted shader cleanup to remove a few warnings and errors for OS X.Leslie Linden
2011-11-07SH-2546 Fix for black water under terrain (use vec3 instead of float for vary...Dave Parks
2011-11-01SH-2546 Fix for black avatars and terrain on GF Go 7800 (use vec3 instead of ...Dave Parks
2011-10-28SH-2633 Fix for avatar hair turning white when editing appearanceDave Parks
2011-09-28SH-2507 Shave some unused/redundant varying state and make the max texture in...Dave Parks
2011-09-24SH-2244 Fix for shaders not compiling on pre-GL-3.0 ATI driversDave Parks
2011-09-16SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for outputs...Dave Parks