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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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deferred
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Author
2010-03-19
RenderDeferredSSAO works as an independent setting -- decoupled shadows from ...
Dave Parks
2010-03-17
CTS-110 Remove soft alpha in deferred pipeline (breaks some content). Will r...
Dave Parks
2010-03-07
Add a touch of fakey ripple to shadows on the surface of water, as if the wat...
Tofu Linden
2010-03-05
Fix for sun specular highlights showing up in shadow when diffuse ambiance gr...
Dave Parks
2010-01-29
fix a variety of shader errors, mostly due to my confusing glsl with C++... a...
Tofu Linden
2010-01-29
Don't scale windlight lights up just to scale them down again later. avoid t...
Tofu Linden
2010-01-29
spot-aware light func usage in ALL shaders.
Tofu Linden
2010-01-08
Cleaned up visible edges of projector frustum in diffuse/specular/ambient lig...
Dave Parks
2010-01-04
CTS-54 Fix for SSAO artifacts far away.
Dave Parks
2010-03-26
Applied (manually in places) diff from svn.lindenlab.com/svn/linden/branches/...
Palmer
2009-12-21
DEV-44562 deferred rendering: crease noise sadness
Tofu Linden
2009-10-24
DEV-41803 class2 deferred light smoothing wrong in creases
Adam Moss
2009-09-22
Merging render-pipeline-6-qa-2 into viewer-2
David Parks
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