| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2010-04-21 | port class1 ssreflections tweaks to class2 and class3 | Tofu Linden | |
| (transplanted from 19036fc277d88c364e957019a66b4cdf4cce8b53) | |||
| 2010-04-16 | strengthen the fakey blur in the fakey ssreflections. | Tofu Linden | |
| (transplanted from 940e02cbe4fa2f996d11500392e71f3a00e1cfed) (transplanted from 1ee9eaf155ed897a5a7b86369c1f5160455094f0) | |||
| 2010-04-09 | Tweak bias on projectors. Fix some silly shader mistakes. | Dave Parks | |
| 2010-04-07 | Shadow aliasing fix WIP | Dave Parks | |
| 2010-04-07 | apply latest ssreflections tweaks to class2 and class3. | Tofu Linden | |
| 2010-04-02 | ssreflection: restore the shadow factor I accidentally removed with the last ↵ | Tofu Linden | |
| update. | |||
| 2010-04-02 | apply ssreflection changes to class2 and class3 too. | Tofu Linden | |
| 2010-03-31 | debug ssreflection blur direction. minor. | Tofu Linden | |
| 2010-03-29 | ss reflections tweakage: | Tofu Linden | |
| + // Offset the guess source a little according to a trivial + // checkerboard dither function and spec.a. + // This is meant to be similar to sampling a blurred version + // of the diffuse map. LOD would be better in that regard. + // The goal of the blur is to soften reflections in surfaces + // with low shinyness, and also to disguise our lameness. | |||
| 2010-03-28 | ss reflections: make the guess less far from the source. | Tofu Linden | |
| 2010-03-26 | screen-space reflections: remember to unbias the value from the depth map. ↵ | Tofu Linden | |
| don't use varying version of lightnorm for lighting the reflection-guess-point. | |||
| 2010-03-22 | screen-space reflections mk4. generally subtle. very cheap. | Tofu Linden | |
| 2010-03-20 | SSAO version of sunLight shaders. | Dave Parks | |
| 2010-03-19 | RenderDeferredSSAO works as an independent setting -- decoupled shadows from ↵ | Dave Parks | |
| SSAO. | |||
| 2010-03-17 | CTS-110 Remove soft alpha in deferred pipeline (breaks some content). Will ↵ | Dave Parks | |
| revisit soft alpha in materials project. | |||
| 2010-03-07 | Add a touch of fakey ripple to shadows on the surface of water, as if the ↵ | Tofu Linden | |
| water has depth. Using 4th component of the normal map to encode a position displacement (along the normal) in the class2 shadow lookup. | |||
| 2010-03-05 | Fix for sun specular highlights showing up in shadow when diffuse ambiance ↵ | Dave Parks | |
| greater than 0. | |||
| 2010-01-29 | fix a variety of shader errors, mostly due to my confusing glsl with C++... ↵ | Tofu Linden | |
| again | |||
| 2010-01-29 | Don't scale windlight lights up just to scale them down again later. avoid ↵ | Tofu Linden | |
| this with rearrangement. not tested. | |||
| 2010-01-29 | spot-aware light func usage in ALL shaders. | Tofu Linden | |
| 2010-01-08 | Cleaned up visible edges of projector frustum in diffuse/specular/ambient ↵ | Dave Parks | |
| lighting from projectors. | |||
| 2010-01-04 | CTS-54 Fix for SSAO artifacts far away. | Dave Parks | |
| 2010-03-26 | Applied (manually in places) diff from ↵ | Palmer | |
| svn.lindenlab.com/svn/linden/branches/render-pipeline/render-pipeline-7@135361 to get deferred rendering changes from the svn branch. Bleh! | |||
| 2009-12-21 | DEV-44562 deferred rendering: crease noise sadness | Tofu Linden | |
| 2009-10-24 | DEV-41803 class2 deferred light smoothing wrong in creases | Adam Moss | |
| to be reviewed by davep | |||
| 2009-09-22 | Merging render-pipeline-6-qa-2 into viewer-2 | David Parks | |
| Self reviewed. | |||
