Age | Commit message (Collapse) | Author |
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don't use varying version of lightnorm for lighting the reflection-guess-point.
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SSAO.
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revisit soft alpha in materials project.
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water has depth. Using 4th component of the normal map to encode a position displacement (along the normal) in the class2 shadow lookup.
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greater than 0.
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again
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this with rearrangement.
not tested.
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lighting from projectors.
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U indra/llui/lluictrlfactory.cpp
U indra/newview/llinventorybridge.cpp
U indra/newview/llviewertexture.cpp
U indra/newview/llviewertexture.h
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to be reviewed by davep
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Self reviewed.
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