Age | Commit message (Expand) | Author |
2019-03-26 | More consistent lighting across ALM/non-ALM/deferred/forward rendering. | Graham Linden |
2019-03-25 | Add clamp to keep speccolor non-negative. | Graham Linden |
2019-03-19 | SL-10764 | Graham Linden |
2019-03-13 | SL-10741 | Graham Linden |
2019-03-07 | Fix tabs. | Graham Linden |
2019-03-03 | SL-10664, SL-10666 | Graham Linden |
2019-02-28 | EEP performance WIP | Graham Linden |
2019-02-26 | SL-10566 part the first | Graham Linden |
2019-02-26 | SL-5186, SL-10612 | Graham Linden |
2019-02-22 | SL-10415, SL-10612, SL-10569 | Graham Linden |
2019-02-08 | SL-10415 | Graham Linden |
2019-02-06 | SL-10478 | Graham Linden |
2019-02-01 | SL-9996, SL-1130, SL-5546 | Graham Linden |
2019-01-30 | SL-10415, SL-10434 | Graham Linden |
2019-01-25 | SL-10303, SL-10414 | Graham Linden |
2019-01-24 | SL-10276 | Graham Linden |
2019-01-24 | SL-10281 | Graham Linden |
2019-01-24 | SL-10282 | Graham Linden |
2019-01-04 | Convert to using shared shadow sampling function (reduce duplicated code bloc... | Graham Linden |
2019-01-03 | Fix per-frag fullbright soft clip convenience funcs to include additive and a... | Graham Linden |
2018-12-06 | De-duplicate deferred gbuffer access for getPosition/getNorm. | Graham Linden |
2018-12-05 | Shader cleanup and consolidation of use of sRGB conversion funcs. | Graham Linden |
2018-12-03 | SL-10055 | Graham Linden |
2018-11-15 | SL-10066 and SL-10067 | Graham Linden |
2018-11-12 | SL-10044 SL-10045 | Graham Linden |
2018-11-09 | Add missing new shader files. | Graham Linden |
2018-11-09 | Back out changes causing broken shadows and other render shenanigans. | Graham Linden |
2018-11-06 | Move to using a shared deferredUtil object for getting pos/norm from gbuffer. | Graham Linden |
2018-11-06 | Remove scaleDownLight funcs and eliminate unused copy-pasted funcs in lightin... | Graham Linden |
2018-11-01 | SL-9994 | Graham Linden |
2018-10-19 | SL-9928 | Graham Linden |
2018-10-10 | Move moisture/ice/droplet radius controls to atmos tab instead of (hidden) de... | Graham Linden |
2018-09-14 | SL-1491 | Graham Linden |
2018-08-09 | MAINT-8951 | Graham Linden |
2018-06-12 | Fix env panel forward action. | Graham Linden |
2018-06-11 | Fix water fog consolidation in underwater shaders. | Graham Linden |
2018-06-01 | Modify use of sky settings, reduce complexity, and name funcs to indicate coo... | Graham Linden |
2018-03-12 | De-duplicate deferred shader code for atmospherics and transport. | Graham Linden graham@lindenlab.com |
2018-03-12 | De-duplicate shader code for encoding and decoding normals to/from gbuffer fo... | Graham Linden graham@lindenlab.com |
2018-03-12 | De-duplicate sRGB conversion funcs from many shaders | Graham Linden graham@lindenlab.com |
2018-02-18 | Atmospherics WIP | Graham Linden graham@lindenlab.com |
2017-09-14 | MAINT-7129 - [Project Alex Ivy][MAC] Materials and ALM shaders broken in Mac ... | ruslantproductengine |
2015-11-10 | remove execute permission from many files that should not have it | Oz Linden |
2014-09-03 | Ensure projectors with shadows have the same mip level calculation as without... | Geenz |
2014-09-03 | Switch back to texture2dSpecular with a custom falloff dependent upon LOD. | Geenz |
2014-09-03 | Switch to using texture2DLodDiffuse for reasons of having a nice soft edge fo... | Geenz |
2014-08-21 | Removal of commented out code. | Geenz |
2014-08-07 | Code cleanup for BUG-6898 | Geenz |
2014-08-07 | Glossy reflections for projectors. | Geenz |
2014-08-06 | Fix for BUG-6895. | Geenz |