Age | Commit message (Expand) | Author |
2019-05-23 | Add render debug controls for forcing disable of ambient, sun, and local ligh... | Graham Linden |
2019-05-22 | SL-10969 | Graham Linden |
2019-05-21 | SL-11238 | Graham Linden |
2019-05-16 | SL-11085 | Graham Linden |
2019-05-14 | SL-11085 | Graham Linden |
2019-05-13 | SL-10856 | Graham Linden |
2019-05-13 | SL-10996 | Graham Linden |
2019-05-07 | SL-11055, SL-10966, SL-11087 | Graham Linden |
2019-05-07 | Fix diffuse boost which we don't want underwater, but do want in other cases. | Graham Linden |
2019-05-06 | SL-11102, SL-11103 | Graham Linden |
2019-05-03 | SL-11085 | Graham Linden |
2019-05-03 | SL-11090 | Graham Linden |
2019-05-03 | SL-11070 | Graham Linden |
2019-05-03 | SL-11075 | Graham Linden |
2019-05-03 | SL-11087, SL-11086, SL-11092 | Graham Linden |
2019-05-02 | Roll back sRGB decode changes from contrib for now. | Graham Linden |
2019-04-30 | SL-10856 | Graham Linden |
2019-04-29 | SL-10956, SL-10969 | Graham Linden |
2019-04-26 | Lighting WIP | Graham Linden |
2019-04-25 | Fix dark ALM and strangeness at Mid lighting (class 3 but with a darkness abo... | Graham Linden |
2019-04-23 | SL-10901 | Graham Linden |
2019-04-23 | SL-10901 part 1 | Graham Linden |
2019-04-22 | Fix mismatch between release and EEP in sunlight and ambient color from setti... | Graham Linden |
2019-04-19 | Fix sky and cloud shader usage of density_multiplier (not re-ranged from FS t... | Graham Linden |
2019-04-19 | SL-10967 | Graham Linden |
2019-04-15 | SL-10959 | Graham Linden |
2019-04-10 | SL-10901 | Graham Linden |
2019-04-10 | Revive the shading model that masks fog. | Geenz |
2019-04-10 | Fullbright + elimination of all references to calcFragAtmospherics. | Geenz |
2019-04-10 | Separate out vertex program objects from fragment program objects and use it. | Geenz |
2019-04-09 | First stab at moving atmospheric var calcs to its own utility shader. | Geenz |
2019-04-08 | SL-5186 | Graham Linden |
2019-04-08 | Make ambient clamping consistent between class1/2 deferred lighting and forwa... | Graham Linden |
2019-04-05 | SL-10896 | Graham Linden |
2019-04-05 | SL-10821 | Graham Linden |
2019-04-05 | SL-10854 part 2 | Graham Linden |
2019-04-04 | SL-10854 | Graham Linden |
2019-04-03 | Merged in Geenz/viewer-eep-shader-fixes/BUG-226620 (pull request #333) | Rider Linden |
2019-04-03 | Bring back specular bloom. | Geenz |
2019-04-03 | Make sure that the SL BRDF is being applied to objects lit by the sun and moon. | Geenz |
2019-04-03 | SL-10856 | Graham Linden |
2019-04-02 | Merged in Geenz/viewer-eep-shader-fixes (pull request #322) | Rider Linden |
2019-04-02 | Make sure emissive is actually handled with atmospherics consistently. | Geenz |
2019-04-01 | Scale the specular contribution to account for brighter highlights. | Geenz |
2019-04-01 | Make sure that atmospheric calcs aren't done twice. | Geenz |
2019-04-01 | Whoops, forgot a shader! | Geenz |
2019-03-30 | Hide sRGB decode behind a flag, and make sure that sRGB decodes is strictly o... | Geenz |
2019-03-28 | SL-10829, SL-10830 | Graham Linden |
2019-03-27 | Fix projector falloff and attenuation handling. | Graham Linden |
2019-03-26 | More consistent lighting across ALM/non-ALM/deferred/forward rendering. | Graham Linden |