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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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Author
2019-02-01
SL-9996, SL-1130, SL-5546
Graham Linden
2019-01-30
SL-10415, SL-10434
Graham Linden
2019-01-25
SL-10303, SL-10414
Graham Linden
2019-01-24
SL-10276
Graham Linden
2019-01-24
SL-10281
Graham Linden
2019-01-24
SL-10282
Graham Linden
2019-01-04
Convert to using shared shadow sampling function (reduce duplicated code bloc...
Graham Linden
2019-01-03
Fix per-frag fullbright soft clip convenience funcs to include additive and a...
Graham Linden
2018-12-06
De-duplicate deferred gbuffer access for getPosition/getNorm.
Graham Linden
2018-12-05
Shader cleanup and consolidation of use of sRGB conversion funcs.
Graham Linden
2018-12-03
SL-10055
Graham Linden
2018-11-15
SL-10066 and SL-10067
Graham Linden
2018-11-12
SL-10044 SL-10045
Graham Linden
2018-11-09
Add missing new shader files.
Graham Linden
2018-11-09
Back out changes causing broken shadows and other render shenanigans.
Graham Linden
2018-11-06
Move to using a shared deferredUtil object for getting pos/norm from gbuffer.
Graham Linden
2018-11-06
Remove scaleDownLight funcs and eliminate unused copy-pasted funcs in lightin...
Graham Linden
2018-11-01
SL-9994
Graham Linden
2018-10-19
SL-9928
Graham Linden
2018-10-10
Move moisture/ice/droplet radius controls to atmos tab instead of (hidden) de...
Graham Linden
2018-09-14
SL-1491
Graham Linden
2018-08-09
MAINT-8951
Graham Linden
2018-06-12
Fix env panel forward action.
Graham Linden
2018-06-11
Fix water fog consolidation in underwater shaders.
Graham Linden
2018-06-01
Modify use of sky settings, reduce complexity, and name funcs to indicate coo...
Graham Linden
2018-03-12
De-duplicate deferred shader code for atmospherics and transport.
Graham Linden graham@lindenlab.com
2018-03-12
De-duplicate shader code for encoding and decoding normals to/from gbuffer fo...
Graham Linden graham@lindenlab.com
2018-03-12
De-duplicate sRGB conversion funcs from many shaders
Graham Linden graham@lindenlab.com
2018-02-18
Atmospherics WIP
Graham Linden graham@lindenlab.com
2017-09-14
MAINT-7129 - [Project Alex Ivy][MAC] Materials and ALM shaders broken in Mac ...
ruslantproductengine
2015-11-10
remove execute permission from many files that should not have it
Oz Linden
2014-09-03
Ensure projectors with shadows have the same mip level calculation as without...
Geenz
2014-09-03
Switch back to texture2dSpecular with a custom falloff dependent upon LOD.
Geenz
2014-09-03
Switch to using texture2DLodDiffuse for reasons of having a nice soft edge fo...
Geenz
2014-08-21
Removal of commented out code.
Geenz
2014-08-07
Code cleanup for BUG-6898
Geenz
2014-08-07
Glossy reflections for projectors.
Geenz
2014-08-06
Fix for BUG-6895.
Geenz
2013-09-18
The unbearable lightness of being norspec
Graham Linden
2013-09-09
Merge viewer-release 3.6.5 Cocoa
Graham Linden
2013-09-09
Merge viewer-release
simon
2013-09-05
NORSPEC-360 fix issues with mip selection and TCs in projector fake env refle...
Graham Linden
2013-07-30
NORSPEC-314 rollback unified srgb shader code to see if we can get past Mac 1...
Graham Madarasz (Graham Linden)
2013-07-25
NORSPEC-325 WIP restore gamma (uncorrected) attenuation and unify sRGB conver...
Graham Linden
2013-07-24
NORSPEC-311 WIP move to per-pixel alpha lighting and make spot/point calcs ma...
Graham Linden
2013-07-24
NORSPEC-311 make post deferred (alpha objects) respect same gamma ramp as def...
Graham Linden
2013-07-23
NORSPEC-293 fix sRGB to linear conversion to not scrooge the darks
Graham Linden
2013-07-23
NORSPEC-285 NORSPEC-298 alpha vs diff color differences
Graham Linden
2013-07-21
NORSPEC-315 NORSPEC-316 NORSPEC-312 fix various haze and gamma correction iss...
Graham Linden
2013-07-12
NORSPEC-291 WIP fix materials underwater with shadows on
Graham Linden
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