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path: root/indra/newview/app_settings/shaders/class2/deferred
AgeCommit message (Expand)Author
2011-09-28SH-2453 Fix for horizontal line when max altitude set to 0Dave Parks
2011-09-28SH-2507 Shave some unused/redundant varying state and make the max texture in...Dave Parks
2011-09-27Remove some unused shadersDave Parks
2011-09-24SH-2244 Fix for shaders not compiling on pre-GL-3.0 ATI driversDave Parks
2011-09-23SH-2244 Better VAO support -- still slower than non-VAO implementation for so...Dave Parks
2011-09-22SH-2244 Fix for artifacts with L&S enabled when using core profile.Dave Parks
2011-09-16SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for outputs...Dave Parks
2011-09-16SH-2243 work in progress -- don't use deprecated shader stateDave Parks
2011-09-15SH-2243 work in progress -- don't use built-in GL light state when shaders ar...Dave Parks
2011-09-15SH-2243 work in progress -- no more deprecated built-in matrix state when usi...Dave Parks
2011-08-24Mac rendering now with 100% fewer crashes when enabling shadows.Leslie Linden
2011-08-19mergeDave Parks
2011-08-17add proper license headers to files that did not have themOz Linden
2011-08-17add proper copyright and license headersOz Linden
2011-08-10SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline c...Dave Parks
2011-08-08SH-2242 Work in progress migrating to glVertexAttrib everywhereDave Parks
2011-07-27SH-1990 Fix for redundantly applying some color scaling to sky and water (als...Dave Parks
2011-06-08SH-1648 Fix for spot shadows being offset by sunlight vector when SSAO enabled.Dave Parks
2011-05-31SH-1682 Dynamically adjust the number of texture channels to use for indexed ...Dave Parks
2011-05-30SH-1682 Full integration if indexed texture rendering to improve batch size.Dave Parks
2011-05-25mergeDave Parks
2011-05-25SH-1527 Fix for black alpha objects with lighting and shadows enabled and no ...Dave Parks
2011-05-25SH-469 Don't use depth buffers and multisample buffers where not absolutely n...Dave Parks
2011-05-24SH-469 GL_ARB_texture_multisample supportDave Parks
2011-05-19SH-469 WIP -- get rid of LLMultiSampleBuffer and use GL_ARB_texture_multisamp...Dave Parks
2011-05-12SH-1521 update -- Lighting and Shadows grayed out on macLeslie Linden
2011-05-10SH-1521 FIX -- Lighting and Shadows grayed out on macLeslie Linden
2011-05-06SH-1521 Potential fix for shadows not working on mac.Dave Parks
2011-04-25SH-1427 Fix for alpha objects not getting the right light curves when deferre...Dave Parks
2011-01-22remove some unused depth samplings.Tofu Buzzard
2011-01-16FIX VWR-24509 Fix SSAO speckling artifacts at distance, re-enable distant SSAOTofu Buzzard
2010-12-15CTS-411 edge ghosting in deferred rendering (w/shadows and shadow smoothing e...Tofu Buzzard
2010-11-21Fake anti-aliasing for deferred rendering as an alternative to real anti-alia...Dave Parks
2010-10-06ATI compatibility passDave Parks
2010-08-31mergeDave Parks
2010-08-30pull internationalization fixes from faulty splitOz Linden
2010-08-26Add missing files from viewer-experimentalDave Parks
2010-08-24Update GLSL shader sources to current $LicenseInfo$ standard.Nat Goodspeed
2010-08-24Backed out changeset c3d41f18ce2bTofu Linden
2010-08-24Backed out changeset a62bf7c0af21Tofu Linden
2010-05-12Fix for fullbright bump not working in deferred render.Dave Parks
2010-05-11EXT-7225 Fix for busted projector shadows under certain settings.Dave Parks
2010-05-09Rejig deferred normal-map packing a little, to double its accuracy for free.Tofu Linden
2010-05-12Fix for fullbright bump not working in deferred render.Dave Parks
2010-05-11EXT-7225 Fix for busted projector shadows under certain settings.Dave Parks
2010-05-10mergeDave Parks
2010-05-10Fix for wierd triangle shadow bug and fix for ATI hating deferred rendering.Dave Parks
2010-05-09Rejig deferred normal-map packing a little, to double its accuracy for free.Tofu Linden
2010-05-06EXT-6912 FIXED Deferred Rendering - shiny objects look like a projection inst...Tofu Linden
2010-05-06EXT-6912 FIXED Deferred Rendering - shiny objects look like a projection inst...Tofu Linden