summaryrefslogtreecommitdiff
path: root/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl
AgeCommit message (Collapse)Author
2012-07-31merge up to latest viewer-developmentOz Linden
2012-06-13MergeGeenz
2012-05-24MAINT-616 Fix for broken projectors.Dave Parks
2012-05-10Unpack X, Y, and Z within the light shaders. Also some missing bits from ↵Jonathan Goodman
terrainF and treeF.
2012-02-13SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile.Dave Parks
2012-02-10SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float ↵Dave Parks
for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations.
2011-09-24SH-2244 Fix for shaders not compiling on pre-GL-3.0 ATI driversDave Parks
2011-09-22SH-2244 Fix for artifacts with L&S enabled when using core profile.Dave Parks
2011-09-16SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for ↵Dave Parks
outputs -- no more deprecation warnings on nvidia
2011-09-16SH-2243 work in progress -- don't use deprecated shader stateDave Parks
2011-08-17add proper copyright and license headersOz Linden
2011-05-31SH-1682 Dynamically adjust the number of texture channels to use for indexed ↵Dave Parks
texture rendering based on available hardware.
2010-10-06ATI compatibility passDave Parks
2010-08-30pull internationalization fixes from faulty splitOz Linden
2010-08-24Update GLSL shader sources to current $LicenseInfo$ standard.Nat Goodspeed
See https://wiki.lindenlab.com/wiki/License_Substitution for details.
2010-08-24Backed out changeset c3d41f18ce2bTofu Linden
back-out the back-out for this branch. yay.
2010-08-24Backed out changeset a62bf7c0af21Tofu Linden
Backing out this merge that I pushed (prematurely) to the wrong place.
2010-05-09Rejig deferred normal-map packing a little, to double its accuracy for free.Tofu Linden
2010-03-19RenderDeferredSSAO works as an independent setting -- decoupled shadows from ↵Dave Parks
SSAO.
2010-01-08Cleaned up visible edges of projector frustum in diffuse/specular/ambient ↵Dave Parks
lighting from projectors.
2009-09-22Merging render-pipeline-6-qa-2 into viewer-2David Parks
Self reviewed.