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again on Mac.
* Cleaned up vertex buffer allocation to guarantee allocation and deallocation using the same allocation methods from the same pools.
* Added new shader feature for atmospheric helpers in the absence of lighting.
Reviewed by davep.
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for alpha lighting of point lights not matching deferred lights.
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index debug setting rebuild shaders to use no flow control when set to 1 or lower
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are available.
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using shaders.
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complete, preview renders and debug displays still pending.  Also fixed a render glitch and a crash (JIRAs listed).
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texture rendering based on available hardware.
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lights around.
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