summaryrefslogtreecommitdiff
path: root/indra/newview/app_settings/shaders/class1
AgeCommit message (Collapse)Author
2022-08-22SL-17975: PBR: Add light debuggingPtolemy
2022-08-15SL-17940 Fix for rigged attachments with PBR materials not rendering.Dave Parks
2022-08-10SL-17763: Cleanup debug infor for lightsPtolemy
2022-08-10SL-17763: PBR: Add common spotlight ambiance calcs to deferred utilitiesPtolemy
2022-08-02SL-17762: PBR: Fix falloffPtolemy
2022-08-02SL-17762L PBR: Move texture2DLodDiffuse() to defferredUtilPtolemy
2022-08-02SL-17762: PBR: Cleanup code, add clipProjectedLightVars()Ptolemy
2022-08-02SL-17762: PBR: Add debug flag to turn off regular output and color code ↵Ptolemy
point lights and spot lights
2022-07-15SL-17702: PBR: Cleanup light shaders to use calcHalfVectors, remove da ↵Ptolemy
alias, and unused sa
2022-07-15SL-17702: PBR: Stub in light attenuationPtolemy
2022-07-15DRTVWR-559: Cleanup class1 pointLightFPtolemy
2022-07-14SL-17702: PBR: First pass point lightsPtolemy
2022-07-14SL-17764: PBR: Add light shaders to class 3 deferredPtolemy
2022-07-08SL-17703: PBR: Sun/Moon lighting is in sRGBPtolemy
2022-07-06SL-17682 PBR: Fix Occlusion Roughness Metal not being in linear space; ↵Ptolemy
removes need for redundant linear/sRGB conversions.
2022-07-05SL-17682: PBR: Cleanup debug flags to view raw normal map as-isPtolemy
2022-06-27SL-17274: Cleanup positionPtolemy
2022-06-24SL-17274: PBR: Fix typo of commit 4e1a4e80e4Ptolemy
2022-06-24SL-17274: PBR: Add DEBUG_NORMAL_RAW, DEBUG_NORMAL_OUT to PBR shaderPtolemy
2022-06-24Merge branch 'DRTVWR-559' of bitbucket.org:lindenlab/viewer into DRTVWR-559Ptolemy
2022-06-24SL-17274: Cleanup frag_dataPtolemy
2022-06-24SL-17274 Hook up emissive map and non-texture parameters to pbropaqueF.glslDave Parks
2022-06-23SL-17653 Fix writing of PBR materials to gbuffer.Dave Parks
2022-06-23SL-17274: Fix shaders to use normal and spec mapsPtolemy
2022-06-23Merged DRTVWR-559 into SL-17274_gbuffer_flagsMichael Pohoreski
2022-06-22SL-17600 Cubemap filter tuning.Dave Parks
2022-06-22SL-17600 Proper irradiance probes.Dave Parks
2022-06-21SL-17274: Remove hard-coded magic number checking if G-Buffer flag is setPtolemy
2022-06-21SL-17274 Cleanup hard-coded gbuffer atmos flag for softenlightPtolemy
2022-06-21SL-17600 WIP -- Proper radiance maps (not just mipped cubemaps).Dave Parks
2022-06-07DRTVWR-559: Fix fullbrightShiny not compiling on AMD due to type mismatchPtolemy
2022-05-26Merge master v 6.6.1 into DRTVWR-559Dave Houlton
2022-05-24SL-17472 Add checkbox to preferences for enabling "PBR" that uses "class3" ↵Dave Parks
deferred shaders. Move reflection probe shaders to class3 and restore class2 shaders to non-reflection probe versions.
2022-05-19SL-17286 Reflection probe alpha/fullbright support.Dave Parks
2022-05-19SL-17451 Fix for erroneous attempt to apply vertex color alpha to texture ↵Dave Parks
before alpha masking (we don't actually support this and the vertex color alpha is sometimes zero when you think it ought not be).
2022-05-17SL-17421 Fix for fullbright alpha mask shader ignoring vertex alphaDave Parks
2022-05-16SL-17417 Fix for incorrect reflection orientation on some moving child prims.Dave Parks
2022-05-16Merge remote-tracking branch 'remotes/origin/DRTVWR-546' into DRTVWR-559Dave Parks
2022-05-16SL-17284 Reflection probe tuning and optimization take 1Dave Parks
2022-05-06SL-17274: Add debug rendering to pbr shaderPtolemy
2022-05-06SL-17274: Add vary_position, cleanup whitespacePtolemy
2022-05-02SL-17274: Stub for PBR DrawPool and shaderPtolemy
2022-04-29SL-17282 prototype mixing of reflection map into legacy materialsDave Parks
2022-04-26SL-17086 Fix for bad lighting in upload preview render.Dave Parks
2022-04-11SL-17194 Impostor quality pass 2 (and fix for fully transparent rigged ↵Dave Parks
attachments rendering to depth buffer)
2022-04-11SL-17173 Impostor quality pass.Dave Parks
2022-03-25Merged DRTVWR-546 into SL-16993Michael Pohoreski
2022-03-24SL-17028 Fix for inconsistent ordering of transparent rigged meshes and ↵Dave Parks
removal of glow-only rigged meshes from depth buffer.
2022-03-18SL-16993: Add new shaders for physics hullPtolemy
2022-03-04SL-16928 Fix for broken bumpmaps on Intel GPUsDave Parks