| Age | Commit message (Collapse) | Author | 
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|  | secondlife/viewer#1847: Fix negative UV scale inverting normal texture lighting for PBR materials and PBR terrain | 
|  | materials and PBR terrain | 
|  | * #1836 Texture memory usage overhaul.  Much decrufting
- don't keep a copy of textures in system memory
- use GPU to downrez textures instead of reloading from cache
- use GPU to generate brightness/darkness bumpmaps | 
|  | #1814 and #1517 Fix mirror update rate and occlusion culling | 
|  | * #1736 Remove some unused samplers from glsl files and refactor shader manager to assume 16 texture image units and 4 indexed texture units all the time. | 
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|  | brad/maint-a-merge-to-gltf-dev
 # Conflicts:
 #	indra/newview/gltf/primitive.cpp | 
|  | project/gltf_development | 
|  | * Fix for GLTF MeshPrimitiveModes test | 
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|  | DRTVWR-600-maint-A
# Conflicts:
#	indra/llappearance/llavatarappearance.h
#	indra/llimage/llimage.cpp
#	indra/llmath/llvolume.cpp
#	indra/llmath/llvolume.h
#	indra/llprimitive/llgltfmaterial.h
#	indra/llrender/llrendertarget.cpp
#	indra/llrender/llshadermgr.cpp
#	indra/newview/lldynamictexture.cpp
#	indra/newview/llenvironment.cpp
#	indra/newview/llfetchedgltfmaterial.cpp
#	indra/newview/llfloaterimagepreview.cpp
#	indra/newview/llfloaterimagepreview.h
#	indra/newview/llfloaterregioninfo.cpp
#	indra/newview/llfloaterregioninfo.h
#	indra/newview/llmaniprotate.cpp
#	indra/newview/llmaniptranslate.cpp
#	indra/newview/llpanelvolume.cpp
#	indra/newview/llselectmgr.cpp
#	indra/newview/llselectmgr.h
#	indra/newview/llsurface.cpp
#	indra/newview/llsurface.h
#	indra/newview/llsurfacepatch.cpp
#	indra/newview/lltexturectrl.cpp
#	indra/newview/lltexturectrl.h
#	indra/newview/lltinygltfhelper.cpp
#	indra/newview/llviewertexture.cpp
#	indra/newview/llviewerwindow.cpp
#	indra/newview/llviewerwindow.h
#	indra/newview/llvlcomposition.cpp
#	indra/newview/llvlcomposition.h
#	indra/newview/llvocache.cpp
#	indra/newview/llvovolume.cpp
#	indra/newview/pipeline.cpp | 
|  | project/gltf_development | 
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|  | * Disable unloading of objects in background. 
* Add unlit GLTF shader variant | 
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|  | project/gltf_development | 
|  | Co-authored-by: Dave Parks <davep@lindenlab.com> | 
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|  | * Migrate GLTF scene rendering to its own shaders
* Add support for ambient occlusion map separate from metallic roughness map (or absent)
* Use UBO's for GLTF joints
* Better error handling of downloading GLTF assets | 
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|  | * #1535 Image loading/saving support in boost::json driven GLTF parser
* #1536 GLB Support in boost::json drvien GLTF parser | 
|  | brad/merge-maint-a-to-dev | 
|  | # Conflicts:
#	autobuild.xml
#	indra/cmake/CMakeLists.txt
#	indra/cmake/GoogleMock.cmake
#	indra/llaudio/llaudioengine_fmodstudio.cpp
#	indra/llaudio/llaudioengine_fmodstudio.h
#	indra/llaudio/lllistener_fmodstudio.cpp
#	indra/llaudio/lllistener_fmodstudio.h
#	indra/llaudio/llstreamingaudio_fmodstudio.cpp
#	indra/llaudio/llstreamingaudio_fmodstudio.h
#	indra/llcharacter/llmultigesture.cpp
#	indra/llcharacter/llmultigesture.h
#	indra/llimage/llimage.cpp
#	indra/llimage/llimagepng.cpp
#	indra/llimage/llimageworker.cpp
#	indra/llimage/tests/llimageworker_test.cpp
#	indra/llmessage/tests/llmockhttpclient.h
#	indra/llprimitive/llgltfmaterial.h
#	indra/llrender/llfontfreetype.cpp
#	indra/llui/llcombobox.cpp
#	indra/llui/llfolderview.cpp
#	indra/llui/llfolderviewmodel.h
#	indra/llui/lllineeditor.cpp
#	indra/llui/lllineeditor.h
#	indra/llui/lltextbase.cpp
#	indra/llui/lltextbase.h
#	indra/llui/lltexteditor.cpp
#	indra/llui/lltextvalidate.cpp
#	indra/llui/lltextvalidate.h
#	indra/llui/lluictrl.h
#	indra/llui/llview.cpp
#	indra/llwindow/llwindowmacosx.cpp
#	indra/newview/app_settings/settings.xml
#	indra/newview/llappearancemgr.cpp
#	indra/newview/llappearancemgr.h
#	indra/newview/llavatarpropertiesprocessor.cpp
#	indra/newview/llavatarpropertiesprocessor.h
#	indra/newview/llbreadcrumbview.cpp
#	indra/newview/llbreadcrumbview.h
#	indra/newview/llbreastmotion.cpp
#	indra/newview/llbreastmotion.h
#	indra/newview/llconversationmodel.h
#	indra/newview/lldensityctrl.cpp
#	indra/newview/lldensityctrl.h
#	indra/newview/llface.inl
#	indra/newview/llfloatereditsky.cpp
#	indra/newview/llfloatereditwater.cpp
#	indra/newview/llfloateremojipicker.h
#	indra/newview/llfloaterimsessiontab.cpp
#	indra/newview/llfloaterprofiletexture.cpp
#	indra/newview/llfloaterprofiletexture.h
#	indra/newview/llgesturemgr.cpp
#	indra/newview/llgesturemgr.h
#	indra/newview/llimpanel.cpp
#	indra/newview/llimpanel.h
#	indra/newview/llinventorybridge.cpp
#	indra/newview/llinventorybridge.h
#	indra/newview/llinventoryclipboard.cpp
#	indra/newview/llinventoryclipboard.h
#	indra/newview/llinventoryfunctions.cpp
#	indra/newview/llinventoryfunctions.h
#	indra/newview/llinventorygallery.cpp
#	indra/newview/lllistbrowser.cpp
#	indra/newview/lllistbrowser.h
#	indra/newview/llpanelobjectinventory.cpp
#	indra/newview/llpanelprofile.cpp
#	indra/newview/llpanelprofile.h
#	indra/newview/llpreviewgesture.cpp
#	indra/newview/llsavedsettingsglue.cpp
#	indra/newview/llsavedsettingsglue.h
#	indra/newview/lltooldraganddrop.cpp
#	indra/newview/llurllineeditorctrl.cpp
#	indra/newview/llvectorperfoptions.cpp
#	indra/newview/llvectorperfoptions.h
#	indra/newview/llviewerparceloverlay.cpp
#	indra/newview/llviewertexlayer.cpp
#	indra/newview/llviewertexturelist.cpp
#	indra/newview/macmain.h
#	indra/test/test.cpp | 
|  | brad/merge-maint-a-to-dev | 
|  | Error: Function return is not matching type | 
|  | project/gltf_development | 
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|  | making objects disappear (#1485) | 
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|  | not allowed' | 
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|  | LF, and trim trailing whitespaces as needed | 
|  | * Fix sampling normals from gbuffer and cleanup redundant gbuffer samples
* Allow negative normals in gbuffer to fix broken material rendering | 
|  | * #1139 Fix for world going black/white in some scenes (NaNs)
NaNs were coming from normal encode/decode.  Take advantage of available gbuffer space to send full normal instead of encoding.
* #1139 Cleanup
remove now unused encodeNormF.glsl
* #1139 Remove final reference to encodeNormF
* #1139 Fix for getNormalEnvIntensityFlags referencing wrong sampler for env intensity
* Mac build fix | 
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|  | * #975 Add RenderHDRISplitScreen debug setting
* Create hdri_local_preview.md | 
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