| Age | Commit message (Collapse) | Author | 
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breakage in shaders from Mac changes
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https://bitbucket.org/lindenlab/viewer-development-materials
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distance falloff is still soft
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bit of extra work (in progress).
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transform so we can store the environment intensity in the blue channel.
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map alpha.
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approximation in light curves.  Fix fresnel math.
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remove banding and not break all shiny objects.
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Removed materials rendering from the bump draw pool, and reverted it to its previous state.
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implemented at this point for opaque geometry.
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are enabled.
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enabled.
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enabled.
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