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path: root/indra/newview/app_settings/shaders/class1
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2020-09-16DRTVWR-4976 Misc shader cleanup.Dave Houlton
Removed some potential div-by-0 NaNs and a mangled clamp.
2020-09-11SL-13465 Restore Pre-EEP haze effecting moonPtolemy
2020-09-11SL-13465 Remove hack offset of moon when AS is ON to match when AS is OFF.Ptolemy
2020-09-02SL-12978 & SL-13743. Remove abrupt changes in sun intensity calc, preserve ↵Dave Houlton
original fall-off. Had to find a balance in the sunlight intensity calculation that behaves correctly for both these issues.
2020-09-02SL-12978 clang-format shader file (whitespace)Dave Houlton
2020-09-02SL-12978 de-obfuscate, banish the tempsDave Houlton
2020-09-02SL-12978 refactor sunlight intensity calculationDave Houlton
2020-08-28SL-13768 clang-format shader files (whitespace)Dave Houlton
2020-08-28SL-13768 de-obfuscate cloud/sky vertex shadersDave Houlton
2020-08-28SL-13768 remove moon glow from sky and cloudsDave Houlton
2020-08-21SL-13743 revert part of SL-12978 change that broke low-angle sunlightDave Houlton
2020-08-16SL-13465 Fix local scalar mix masking global mix() function.Ptolemy
2020-08-16SL-13465 Partially restore atmospheric effects for the moon.Ptolemy
2020-07-14SL-13163 revert 2 more instances of 'new EEP' specular calculationDave Houlton
2020-07-02SL-13539 Fix a white artifact over the water at certain anglesPtolemy
2020-07-01SL-12978 Add note about similar code in C++ and GLSLPtolemy
2020-07-01SL-12978: CleanupPtolemy
2020-07-01SL-12978: Fix off-axis water dimmingPtolemy
2020-06-29SL-9632 Cleanup: Add note about potential missing inverse pow() texture_gammaPtolemy
2020-06-29SL-9632 Fix Haze effecting HUD objectsPtolemy
2020-06-29SL-9632 Add note about shiny HUD objects that will be fullbright for both ↵Ptolemy
ALM ON and OFF
2020-06-29SL-9632 Add note that shiny HUD objects will be fullbrightPtolemy
2020-06-29DRTVWR-497: Cleanup: Document algorithm name for normal packing/unpacking.Ptolemy
2020-06-19SL-9632 Fix HUD objects to not use environment lightingPtolemy
2020-06-19SL-9632: Fix most HUD objects incorrectly being effected by the environment ↵Ptolemy
lighting
2020-06-13SL-13084 Combined commit for the EEP specular color fixDave Houlton
SL-13084: Fix clouds flipped along East/West axis to match texture preview Cloud Image and direction to match Cloud Scroll SL-13804: Fix clouds flipped along East/West axis to match texture preview Cloud Image and direction to match Cloud Scroll SL-13084: Fix inverted cloud scroll with ALM is off SL-13084: Move texture coords section to top in class2/windlight/cloudsV to match class1/deffered/cloudsV SL-13084: Add references to other common files
2020-06-11SL-13821 shader clean up and formatDave Houlton
2020-06-11SL-13281, add missing srgb->linear conversion for specularDave Houlton
2020-04-20Merge branch 'master' into DRTVWR-497Andrey Lihatskiy
2020-04-09SL-12975, unfix alpha and undo non-fix magic number of refracted portion of ↵Dave Houlton
water Fresnel
2020-04-07SL-10449, add missing linkage variable, fix OSX & Intel deferred shaders compDave Houlton
2020-04-07SL-10449 Fix ALM on OSXPtolemy
2020-04-03SL-12852 Cleanup for readabilityPtolemy
2020-03-25Fix for class2/softenLightF.glsl not matching class1/softenLightF.glslRunitai Linden
2020-03-24Merge cleanupRunitai Linden
2020-03-24Merge branch 'DRTVWR-440' of bitbucket.org:lindenlab/viewer into ↵Runitai Linden
davep/DRTVWR-440
2020-03-24Fix for bad fullbright shiny shininess values and inconsistency between ↵Runitai Linden
materialF and fullbrightShinyF
2020-03-20WIP - Make EEP match production.Runitai Linden
2020-03-19Merged in SL-11589 (pull request #44)Michael Pohoreski
SL-11589 Approved-by: Dave Houlton <euclid@lindenlab.com>
2020-03-19SL-11589 Remove redundant setting vary_texcoord0, cleanup groupingPtolemy
2020-03-19SL-11589 Fix clouds drooping below horizonPtolemy
2020-03-18SL-12574 Add note about duplicated procedurally generated sky texturePtolemy
2020-03-18SL-12865, add bias to alpha mask values to avoid 8-bit acneDave Houlton
2020-03-17SL-10449 remove soft gamma adjustment that breaks Mac GLSL compilerDave Houlton
2020-03-16Add missing fullbrightAtmosTransportFrag stub.Runitai Linden
2020-03-13Merged in davep/DRTVWR-440 (pull request #36)Dave Parks
SL-12005 Fix for projectors getting brighter when switching to single light shader.
2020-03-13SL-12005 Fix for projectors getting brighter when switching to single light ↵Runitai Linden
shader.
2020-03-13SL-12784 disambiguate vertex_color.a of 0Dave Houlton
2020-03-13SL-12850 Adhere to coding standardPtolemy
2020-03-13SL-12850Ptolemy