Age | Commit message (Expand) | Author |
2010-03-26 | screen-space reflections: remember to unbias the value from the depth map. d... | Tofu Linden |
2010-03-22 | screen-space reflections mk4. generally subtle. very cheap. | Tofu Linden |
2010-03-20 | SSAO version of sunLight shaders. | Dave Parks |
2010-03-19 | RenderDeferredSSAO works as an independent setting -- decoupled shadows from ... | Dave Parks |
2010-03-17 | CTS-110 Remove soft alpha in deferred pipeline (breaks some content). Will r... | Dave Parks |
2010-03-17 | Fix for impostors being fullbright when deferred rendering enabled. | Dave Parks |
2010-03-07 | Add a touch of fakey ripple to shadows on the surface of water, as if the wat... | Tofu Linden |
2010-03-07 | Some extra comments to help me get things straight. | Tofu Linden |
2010-03-07 | trivial comment typo fix. | Tofu Linden |
2010-03-07 | Remove an extraneous normalize() from the water fragment shader - the last th... | Tofu Linden |
2010-03-07 | Remove the class2/class3 water shaders, which aren't materially different fro... | Tofu Linden |
2010-01-29 | fix a variety of shader errors, mostly due to my confusing glsl with C++... a... | Tofu Linden |
2010-01-29 | fix a variety of shader errors, mostly due to my confusing glsl with C++... a... | Tofu Linden |
2010-01-29 | duh, use the proper param name. | Tofu Linden |
2010-01-29 | duh, use the proper param name. | Tofu Linden |
2010-01-29 | Don't scale windlight lights up just to scale them down again later. avoid t... | Tofu Linden |
2010-01-29 | Don't scale windlight lights up just to scale them down again later. avoid t... | Tofu Linden |
2010-01-29 | spot-aware light func usage in ALL shaders. | Tofu Linden |
2010-01-29 | spot-aware light func usage in ALL shaders. | Tofu Linden |
2010-01-28 | cheap no-branch goodness for rendering both spotlights and pointlights with t... | Tofu Linden |
2010-01-28 | cheap no-branch goodness for rendering both spotlights and pointlights with t... | Tofu Linden |
2010-01-28 | cheaper, cuter way to deal with spot vs point in the shader | Tofu Linden |
2010-01-28 | cheaper, cuter way to deal with spot vs point in the shader | Tofu Linden |
2010-01-28 | cheaply resurrect the difference between spotlight and omnidirectional, as fa... | Tofu Linden |
2010-01-28 | cheaply resurrect the difference between spotlight and omnidirectional, as fa... | Tofu Linden |
2010-01-28 | fix the shader dp light going negative! | Tofu Linden |
2010-01-28 | fix the shader dp light going negative! | Tofu Linden |
2010-01-28 | enable basic directional lighting for basic/atmospheric shaders - yay. | Tofu Linden |
2010-01-28 | enable basic directional lighting for basic/atmospheric shaders - yay. | Tofu Linden |
2010-01-08 | Cleaned up visible edges of projector frustum in diffuse/specular/ambient lig... | Dave Parks |
2010-01-08 | Cleaned up visible edges of projector frustum in diffuse/specular/ambient lig... | Dave Parks |
2010-01-04 | CTS-54 Fix for SSAO artifacts far away. | Dave Parks |
2010-01-04 | CTS-54 Fix for SSAO artifacts far away. | Dave Parks |
2009-09-22 | Merging render-pipeline-6-qa-2 into viewer-2 | David Parks |
2009-02-18 | Merge of QAR-1267 to trunk. This was a combo merge of QAR-1175 (maint-render... | Brad Kittenbrink |
2008-11-07 | QAR-992 Merging revisions 101012-101170,101686-101687 of svn+ssh://svn.linden... | Mark Palange |
2008-07-09 | Some .glsl files were propset svn:executable | Brian McGroarty |
2008-04-17 | QAR-449 Viewer 1.20 RC 0 | Steven Bennetts |
2008-04-17 | Undid previous commit (bogus merge) | Steven Bennetts |
2008-04-17 | QAR-449 Viewer 1.20 RC 0 | Steven Bennetts |
2008-03-25 | merge release@82858 maint-render-2-merge@83010 -> release | Steven Bennetts |
2008-02-27 | Merge of windlight into release (QAR-286). This includes all changes in | Brad Kittenbrink |
2007-06-28 | Setting some shader svn:eol-style properties to native to prevent conflicts i... | Brad Kittenbrink |
2007-03-02 | merge release@58699 beta-1-14-0@58707 -> release | Steven Bennetts |
2007-01-02 | Print done when done. | James Cook |