Age | Commit message (Collapse) | Author | |
---|---|---|---|
2024-06-04 | #989 Fix for blurry terrain on Mac (#1633) | Brad Linden | |
Co-authored-by: Dave Parks <davep@lindenlab.com> | |||
2024-06-04 | #1614 Fix for moire pattern in specular highlights. Incidental cleanup. | RunitaiLinden | |
2024-05-28 | secondlife/viewer#1531: Attempt to fix PBR terrain fragment shader. | Cosmic Linden | |
2024-05-16 | Merge branch 'release/materials_featurette' into marchcat/x-mf-merge | Andrey Lihatskiy | |
2024-05-15 | #1267 Fix for alpha cutoff of zero and base color factor alpha of zero ↵ | Dave Parks | |
making objects disappear (#1485) | |||
2024-05-15 | #1466 Loosen clamp on haze glow to fix skies that want to be bonkers (#1470) | Dave Parks | |
2024-05-15 | secondlife/viewer#1474: Remove small texture offset from PBR terrain | Cosmic Linden | |
2024-05-15 | Post-merge spaces fix | Andrey Lihatskiy | |
2024-05-15 | Merge branch 'marchcat/w-whitespace' into marchcat/x-mf-merge | Andrey Lihatskiy | |
2024-04-30 | Fix for black moon. (#1369) | RunitaiLinden | |
2024-04-29 | #824 Process source files in bulk: replace tabs with spaces, convert CRLF to ↵ | Andrey Lihatskiy | |
LF, and trim trailing whitespaces as needed | |||
2024-04-21 | Fix sampling normals from gbuffer and cleanup redundant gbuffer samples (#1294) | Rye Mutt | |
* Fix sampling normals from gbuffer and cleanup redundant gbuffer samples * Allow negative normals in gbuffer to fix broken material rendering | |||
2024-04-19 | #1139 Fix for world going black/white in some scenes (NaNs) (#1273) | RunitaiLinden | |
* #1139 Fix for world going black/white in some scenes (NaNs) NaNs were coming from normal encode/decode. Take advantage of available gbuffer space to send full normal instead of encoding. * #1139 Cleanup remove now unused encodeNormF.glsl * #1139 Remove final reference to encodeNormF * #1139 Fix for getNormalEnvIntensityFlags referencing wrong sampler for env intensity * Mac build fix | |||
2024-03-28 | #731 Fix for divide by zero when haze density set to zero (#1085) | RunitaiLinden | |
2024-03-28 | #1046 Tweak auto-exposure to not underexpose bright scenes (#1084) | RunitaiLinden | |
2024-03-13 | #975 Add RenderHDRISplitScreen debug setting (#976) | RunitaiLinden | |
* #975 Add RenderHDRISplitScreen debug setting * Create hdri_local_preview.md | |||
2024-03-12 | #965 Fix for EEP skies being too bright | RunitaiLinden | |
2024-03-08 | HDRI Local Preview (#953) | RunitaiLinden | |
* #926 WIP - HDRI import prototype v0 * #926 WIP -- add OpenEXR to autobuild.xml * #926 WIP -- Add OpenEXR cmake * #926 WIP -- Attempt at using OpenEXR autobuild package and don't hard code .exr file to load * #926 Unmangle autobuild.xml and get dll's in the right place (thanks, Caladbolg!) * implement mac shared libs plumbing for OpenEXR for secondlife/viewer#926 * Fix Xcode/clang compile error regarding new[]/delete[] mismatch * #926 HDRI Preview finishing touches. - Full ACES when HDRI is enabled - Fix for probes getting stuck paused - Add exposure and rotation controls --------- Co-authored-by: Brad Linden <brad@lindenlab.com> | |||
2024-03-06 | Merge branch 'release/materials_featurette' into geenz/mirrors-quality-pass-1 | Jonathan "Geenz" Goodman | |
2024-03-06 | #681 Add probe blending for mirrors. | Jonathan "Geenz" Goodman | |
2024-02-26 | https://github.com/secondlife/jira-archive-internal/issues/71006 Fix for ↵ | RunitaiLinden | |
probes going off the rails -- sanity clamp sky glow (#893) | |||
2024-02-23 | Merge branch 'brad/avatar_eye_fix' into 'release/materials_featurette' (#883) | Brad Linden | |
2024-02-23 | Fix for deferred avatar eyes shader failing to link on Intel GPU. | Brad Linden | |
2024-02-23 | Fixes for some shader compilation failures on mac. | Brad Linden | |
* conditional compilation should use #ifdef * layout keywords need to be lowercase | |||
2024-02-21 | secondlife/viewer-issues#72: Fix material preview affecting exposure on main ↵ | Cosmic Linden | |
screen | |||
2024-02-08 | Merge branch 'release/materials_featurette' into materials_featurette/mirrors | RunitaiLinden | |
2024-02-07 | secondlife/viewer#711: Reduce PBR terrain textures at low graphics settings | Cosmic Linden | |
2024-02-07 | secondlife/viewer#711: Add more options to drop textures from terrain, not ↵ | Cosmic Linden | |
yet used | |||
2024-02-07 | Merge branch 'release/materials_featurette' into materials_featurette/mirrors | RunitaiLinden | |
2024-02-05 | #677 Add mirror clipping to rigged shaders | RunitaiLinden | |
2024-02-05 | #677 Add clipping to trees and alpha masked blinn-phong | RunitaiLinden | |
2024-02-02 | #677 Fix terrain clipping and tweak hero probe mixing with radiance | RunitaiLinden | |
2024-02-01 | #677 More clipping fixes. | Jonathan "Geenz" Goodman | |
2024-02-01 | Merge branch 'materials_featurette/mirrors' into geenz/mirror-depixelation | Jonathan "Geenz" Goodman | |
2024-02-01 | #684 Fix pixellation on mirrors regardless of mirror resolution. | Jonathan "Geenz" Goodman | |
2024-02-01 | #677 WIP -- fix PBR and avatar mirror clipping. | RunitaiLinden | |
2024-02-01 | #677 WIP -- Add clipping to alpha and pbr (not working on PBR for some reason) | RunitaiLinden | |
2024-02-01 | #677 WIP -- add mirror clipping to more shaders | RunitaiLinden | |
2024-01-31 | #677 Some clipping WIP | Jonathan "Geenz" Goodman | |
2024-01-31 | secondlife/viewer-issues#43: Fix debug normals not rendering for terrain | Cosmic Linden | |
2024-01-24 | Merge remote-tracking branch 'origin/release/materials_featurette' into ↵ | Jonathan "Geenz" Goodman | |
DRTVWR-583 | |||
2024-01-19 | Merge branch 'release/materials_featurette' into DRTVWR-592 | RunitaiLinden | |
2023-12-14 | Merge branch 'DRTVWR-601' of github.com:secondlife/viewer into DRTVWR-601 | RunitaiLinden | |
2023-12-14 | SL-20730 Patch another potential source of NaNs | RunitaiLinden | |
2023-12-12 | Fix for semi-transparent HUDs rendering opaque | Henri Beauchamp | |
This commit fixes a bug introduced with commit 6472b75bcd70470fe5775d1cf6eb70a75b3d76e5 where the fullbrightF.glsl shader fails to set color.a to final_alpha for HUDs. | |||
2023-12-05 | SL-20654 Fix for box probes sometimes glitching out at the corners. ↵ | RunitaiLinden | |
Incidental fix for crash when mWaterPool is null. | |||
2023-12-04 | SL-20611 Followup -- fix edge cases with transparent objects around ↵ | RunitaiLinden | |
eye/object above/below water. | |||
2023-11-30 | SL-20611 Incorporate water haze into new post effect atmospherics goodness | RunitaiLinden | |
2023-11-17 | SL-20611 followup -- remove now unused glsl files. Fix transparent water. | RunitaiLinden | |
2023-11-16 | SL-20611 Make haze effect local lights -- move sky and water haze to their ↵ | RunitaiLinden | |
own passes and unify sky and water haze in forward rendering shaders. |