Age | Commit message (Expand) | Author |
2021-03-18 | DRTVWR-528, delete all unreferenced shader files, improve dev QoL | Dave Houlton |
2021-01-29 | SL-14731: Fix sun gamma -- merge Sovereign Engineer's patch: Fix sun gamma sp... | Ptolemy |
2021-01-22 | SL-14707: Merge Sovereign Engineer's fix for clouds: Clouds are unusually dim... | Ptolemy |
2021-01-07 | SL-14035 revert incorrect removal of glare | Ptolemy |
2021-01-06 | SL-14035: Incorporate patch from Sovereign Engineer to fix specular reflection | Ptolemy |
2020-10-14 | DRTVWR-510 merge master 6.4.11 | Dave Houlton |
2020-09-29 | Merge branch 'master' 6.4.10 into DRTVWR-510 | Dave Houlton |
2020-09-28 | Merged master(DRTVWR-497) into DRTVWR-482 | Andrey Kleshchev |
2020-09-16 | DRTVWR-4976 Misc shader cleanup. | Dave Houlton |
2020-09-11 | SL-13465 Restore Pre-EEP haze effecting moon | Ptolemy |
2020-09-11 | SL-13465 Remove hack offset of moon when AS is ON to match when AS is OFF. | Ptolemy |
2020-09-02 | SL-12978 & SL-13743. Remove abrupt changes in sun intensity calc, preserve or... | Dave Houlton |
2020-09-02 | SL-12978 clang-format shader file (whitespace) | Dave Houlton |
2020-09-02 | SL-12978 de-obfuscate, banish the temps | Dave Houlton |
2020-09-02 | SL-12978 refactor sunlight intensity calculation | Dave Houlton |
2020-08-28 | SL-13768 clang-format shader files (whitespace) | Dave Houlton |
2020-08-28 | SL-13768 de-obfuscate cloud/sky vertex shaders | Dave Houlton |
2020-08-28 | SL-13768 remove moon glow from sky and clouds | Dave Houlton |
2020-08-21 | SL-13743 revert part of SL-12978 change that broke low-angle sunlight | Dave Houlton |
2020-08-16 | SL-13465 Fix local scalar mix masking global mix() function. | Ptolemy |
2020-08-16 | SL-13465 Partially restore atmospheric effects for the moon. | Ptolemy |
2020-07-14 | SL-13163 revert 2 more instances of 'new EEP' specular calculation | Dave Houlton |
2020-07-02 | SL-13539 Fix a white artifact over the water at certain angles | Ptolemy |
2020-07-01 | SL-12978 Add note about similar code in C++ and GLSL | Ptolemy |
2020-07-01 | SL-12978: Cleanup | Ptolemy |
2020-07-01 | SL-12978: Fix off-axis water dimming | Ptolemy |
2020-06-29 | SL-9632 Cleanup: Add note about potential missing inverse pow() texture_gamma | Ptolemy |
2020-06-29 | SL-9632 Fix Haze effecting HUD objects | Ptolemy |
2020-06-29 | SL-9632 Add note about shiny HUD objects that will be fullbright for both ALM... | Ptolemy |
2020-06-29 | SL-9632 Add note that shiny HUD objects will be fullbright | Ptolemy |
2020-06-29 | DRTVWR-497: Cleanup: Document algorithm name for normal packing/unpacking. | Ptolemy |
2020-06-19 | SL-9632 Fix HUD objects to not use environment lighting | Ptolemy |
2020-06-19 | SL-9632: Fix most HUD objects incorrectly being effected by the environment l... | Ptolemy |
2020-06-18 | SL-9632 Fix HUD objects to not use environment lighting | Ptolemy |
2020-06-18 | SL-9632: Fix most HUD objects incorrectly being effected by the environment l... | Ptolemy |
2020-06-18 | SL-13163 revert 2 more instances of 'new EEP' specular calculation | Dave Houlton |
2020-06-16 | SL-13449, fix link errors for class1 soften shaders | Dave Houlton |
2020-06-13 | SL-13084 Combined commit for the EEP specular color fix | Dave Houlton |
2020-06-11 | SL-13821 shader clean up and format | Dave Houlton |
2020-06-11 | SL-13281, add missing srgb->linear conversion for specular | Dave Houlton |
2020-06-08 | SL-13821 shader clean up and format | Dave Houlton |
2020-06-08 | SL-13281, add missing srgb->linear conversion for specular | Dave Houlton |
2020-06-05 | SL-13084: Add references to other common files | Ptolemy |
2020-06-05 | SL-13804: Fix clouds flipped along East/West axis to match texture preview Cl... | Ptolemy |
2020-06-05 | SL-13084: Fix clouds flipped along East/West axis to match texture preview Cl... | Ptolemy |
2020-04-21 | SL-13081 Model is unnaturally grey | Andrey Kleshchev |
2020-04-21 | Merge branch 'master' into DRTVWR-482 | Andrey Lihatskiy |
2020-04-20 | Merge branch 'master' into DRTVWR-497 | Andrey Lihatskiy |
2020-04-09 | SL-12975, unfix alpha and undo non-fix magic number of refracted portion of w... | Dave Houlton |
2020-04-07 | SL-10449, add missing linkage variable, fix OSX & Intel deferred shaders comp | Dave Houlton |