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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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Author
2021-11-16
Merge branch 'master' v6.5.1 into DRTVWR-528
Dave Houlton
2021-11-12
Revert "SL-14895, restore previous post-deferred alpha behavior"
Dave Houlton
2021-06-25
SL-11589: Fix horizon being U shaped bent in Low+ quality
Ptolemy
2021-06-07
Merge branch 'master' into DRTVWR-521-maint
Andrey Lihatskiy
2021-04-29
SL-14113: Merge duplicate shader constant for clarity.
Ptolemy
2021-04-29
SL-14113: Remove magic numbers. Take advantage of existing shader #defines in...
Ptolemy
2021-04-29
SL-14113 Cleanup typo and cross reference
Ptolemy
2021-04-29
SL-14113 Fix moon haze
Ptolemy
2021-03-29
SL-14895, restore previous post-deferred alpha behavior
Dave Houlton
2021-03-18
DRTVWR-528, delete all unreferenced shader files, improve dev QoL
Dave Houlton
2021-01-29
SL-14731: Fix sun gamma -- merge Sovereign Engineer's patch: Fix sun gamma sp...
Ptolemy
2021-01-22
SL-14707: Merge Sovereign Engineer's fix for clouds: Clouds are unusually dim...
Ptolemy
2021-01-07
SL-14035 revert incorrect removal of glare
Ptolemy
2021-01-06
SL-14035: Incorporate patch from Sovereign Engineer to fix specular reflection
Ptolemy
2020-10-26
SL-13560 Water reflections do not reflect everything when ALM is enabled
Andrey Kleshchev
2020-10-14
DRTVWR-510 merge master 6.4.11
Dave Houlton
2020-09-29
Merge branch 'master' 6.4.10 into DRTVWR-510
Dave Houlton
2020-09-28
Merged master(DRTVWR-497) into DRTVWR-482
Andrey Kleshchev
2020-09-16
DRTVWR-4976 Misc shader cleanup.
Dave Houlton
2020-09-11
SL-13465 Restore Pre-EEP haze effecting moon
Ptolemy
2020-09-11
SL-13465 Remove hack offset of moon when AS is ON to match when AS is OFF.
Ptolemy
2020-09-02
SL-12978 & SL-13743. Remove abrupt changes in sun intensity calc, preserve or...
Dave Houlton
2020-09-02
SL-12978 clang-format shader file (whitespace)
Dave Houlton
2020-09-02
SL-12978 de-obfuscate, banish the temps
Dave Houlton
2020-09-02
SL-12978 refactor sunlight intensity calculation
Dave Houlton
2020-08-28
SL-13768 clang-format shader files (whitespace)
Dave Houlton
2020-08-28
SL-13768 de-obfuscate cloud/sky vertex shaders
Dave Houlton
2020-08-28
SL-13768 remove moon glow from sky and clouds
Dave Houlton
2020-08-21
SL-13743 revert part of SL-12978 change that broke low-angle sunlight
Dave Houlton
2020-08-16
SL-13465 Fix local scalar mix masking global mix() function.
Ptolemy
2020-08-16
SL-13465 Partially restore atmospheric effects for the moon.
Ptolemy
2020-07-14
SL-13163 revert 2 more instances of 'new EEP' specular calculation
Dave Houlton
2020-07-02
SL-13539 Fix a white artifact over the water at certain angles
Ptolemy
2020-07-01
SL-12978 Add note about similar code in C++ and GLSL
Ptolemy
2020-07-01
SL-12978: Cleanup
Ptolemy
2020-07-01
SL-12978: Fix off-axis water dimming
Ptolemy
2020-06-29
SL-9632 Cleanup: Add note about potential missing inverse pow() texture_gamma
Ptolemy
2020-06-29
SL-9632 Fix Haze effecting HUD objects
Ptolemy
2020-06-29
SL-9632 Add note about shiny HUD objects that will be fullbright for both ALM...
Ptolemy
2020-06-29
SL-9632 Add note that shiny HUD objects will be fullbright
Ptolemy
2020-06-29
DRTVWR-497: Cleanup: Document algorithm name for normal packing/unpacking.
Ptolemy
2020-06-19
SL-9632 Fix HUD objects to not use environment lighting
Ptolemy
2020-06-19
SL-9632: Fix most HUD objects incorrectly being effected by the environment l...
Ptolemy
2020-06-18
SL-9632 Fix HUD objects to not use environment lighting
Ptolemy
2020-06-18
SL-9632: Fix most HUD objects incorrectly being effected by the environment l...
Ptolemy
2020-06-18
SL-13163 revert 2 more instances of 'new EEP' specular calculation
Dave Houlton
2020-06-16
SL-13449, fix link errors for class1 soften shaders
Dave Houlton
2020-06-13
SL-13084 Combined commit for the EEP specular color fix
Dave Houlton
2020-06-11
SL-13821 shader clean up and format
Dave Houlton
2020-06-11
SL-13281, add missing srgb->linear conversion for specular
Dave Houlton
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