Age | Commit message (Expand) | Author |
2011-12-02 | SH-1912 Tweak based on QA/resident feedback | Dave Parks |
2011-11-29 | SH-1912 Add environment map back into shiny when lighting and shadows enabled. | Dave Parks |
2011-11-21 | merge | Dave Parks |
2011-11-21 | SH-2708 Fix for broken shadows on alpha objects | Dave Parks |
2011-11-18 | Removed unused code from alpha fragment shaders to fix some mac rendering gli... | Leslie Linden |
2011-11-16 | SH-1618 FIX | Leslie Linden |
2011-11-11 | Assorted shader cleanup to remove a few warnings and errors for OS X. | Leslie Linden |
2011-11-10 | SH-2666 Tweak depth of field optimizations based on resident feedback. | Dave Parks |
2011-11-10 | SH-2240 Better fix for red moon -- stop special casing "highlight_color" as a... | Dave Parks |
2011-11-07 | SH-2634 Fix for land overlay not showing colors | Dave Parks |
2011-11-07 | SH-2546 Fix for black water under terrain (use vec3 instead of float for vary... | Dave Parks |
2011-11-07 | SH-2652 Slightly slower DoF (quality), apply FXAA *after* DoF, fix for some r... | Dave Parks |
2011-11-04 | SH-2652 Even faster DoF -- also fix for screen going black when DoF enabled b... | Dave Parks |
2011-11-04 | SH-2652 Better DoF combine foo | Dave Parks |
2011-11-04 | SH-2652 Even faster depth of field | Dave Parks |
2011-11-04 | SH-2652 Faster depth of field | Dave Parks |
2011-11-02 | SH-1427 Fix for shader compilation failure when detail set to "mid" | Dave Parks |
2011-11-02 | SH-2541 Fix for speckles on avatar on some cards -- don't use "maximum_alpha"... | Dave Parks |
2011-11-01 | SH-1427 Fix for sunlight color getting clobbered for non-deferred atmospheric... | Dave Parks |
2011-10-28 | SH-2633 Fix for avatar hair turning white when editing appearance | Dave Parks |
2011-10-26 | SH-2546 Don't feed vertex color to terrain vertex buffers. | Dave Parks |
2011-10-24 | F ? | Dave Parks |
2011-10-21 | SH-2240 Fix for OSX GLSL compiler not liking #ifndef gl_FragData | Dave Parks |
2011-10-20 | SH-2600 Fix for busted texture animation on bump mapped objects. | Dave Parks |
2011-10-14 | SH-2276 Clean up a shader warning. | Dave Parks |
2011-10-11 | SH-2545 Fix for transparent water option doing nothing when shaders are enabled. | Dave Parks |
2011-10-05 | SH-2031 Fix for stall in image update -- don't use the CPU to convert a heigh... | Dave Parks |
2011-10-05 | SH-2240 Fix for projectors being double sided when shadows disabled | Dave Parks |
2011-09-29 | SH-2465 Move FXAA to its own pass independent of DoF (also removes the need t... | Dave Parks |
2011-09-29 | SH-2465 Move FXAA to its own pass independent of DoF (also removes the need t... | Dave Parks |
2011-09-29 | SH-2477 Integrate Tofu's FXAA edge threshold tweaks | Dave Parks |
2011-09-29 | SH-2507 Potential fix for basic shaders causing objects to disappear with som... | Dave Parks |
2011-09-29 | SH-2507 Potential fix for basic shaders causing objects to disappear with som... | Dave Parks |
2011-09-28 | SH-2453 Fix for horizontal line when max altitude set to 0 | Dave Parks |
2011-09-28 | SH-2507 Shave some unused/redundant varying state and make the max texture in... | Dave Parks |
2011-09-27 | SH-2244 Make emissive attribute match actual number of components coming in | Dave Parks |
2011-09-26 | SH-2244 changes to run in a core context on AMD hardware without generating d... | Dave Parks |
2011-09-24 | SH-2244 Fix for shaders not compiling on pre-GL-3.0 ATI drivers | Dave Parks |
2011-09-23 | SH-2244 Better VAO support -- still slower than non-VAO implementation for so... | Dave Parks |
2011-09-22 | SH-2244 Fix for artifacts with L&S enabled when using core profile. | Dave Parks |
2011-09-20 | SH-2243 No deprecated calls for the whole session. | Dave Parks |
2011-09-17 | SH-2243 work in progress -- how'd that GL get there? | Dave Parks |
2011-09-17 | SH-2243 work in progress -- put back ambient lighting when atmospheric shader... | Dave Parks |
2011-09-16 | SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for outputs... | Dave Parks |
2011-09-16 | SH-2243 work in progress -- don't use deprecated shader state | Dave Parks |
2011-09-15 | SH-2243 work in progress -- don't use built-in GL light state when shaders ar... | Dave Parks |
2011-09-15 | SH-2243 work in progress -- no more deprecated built-in matrix state when usi... | Dave Parks |
2011-08-27 | SH-2242 Remove old multisample shaders and make FXAA turn itself off when FSA... | Dave Parks |
2011-08-27 | SH-2242 Physics shape display works again, added asserts to flush out areas w... | Dave Parks |
2011-08-24 | Mac rendering now with 100% fewer crashes when enabling shadows. | Leslie Linden |