Age | Commit message (Expand) | Author |
2019-01-17 | SL-10368 | Graham Linden |
2019-01-04 | Add new shaders for generating shadows from clouds. | Graham Linden |
2018-12-05 | Shader cleanup and consolidation of use of sRGB conversion funcs. | Graham Linden |
2018-11-19 | SL-10032 | Graham Linden |
2018-11-12 | SL-10044 SL-10045 | Graham Linden |
2018-11-09 | Back out changes causing broken shadows and other render shenanigans. | Graham Linden |
2018-11-06 | Move to using a shared deferredUtil object for getting pos/norm from gbuffer. | Graham Linden |
2018-11-06 | Remove scaleDownLight funcs and eliminate unused copy-pasted funcs in lightin... | Graham Linden |
2018-11-01 | SL-9994 | Graham Linden |
2018-10-30 | SL-9976 change moon blend/brightness handling in shaders and cleanup extraneo... | Graham Linden |
2018-10-30 | SL-9966 | Graham Linden |
2018-10-10 | Remove some unused atmospherics helpers and forward declarations of unused he... | Graham Linden |
2018-10-08 | SL-9751 | Graham Linden |
2018-09-18 | SL-1176 | Graham Linden |
2018-08-30 | MAINT-9064 | Graham Linden |
2018-08-23 | MAINT-9006 | Graham Linden |
2018-07-11 | Make sun/moon vert shaders use calcAtmospherics in hopes it will get OSX GL t... | Graham Linden |
2018-07-03 | MAINT-8838 render a sun disc if the texture(s) are provided by WL settings (d... | Graham Linden |
2018-06-27 | Make distinct ALM moon shader, tweak mix factor for day vs night moon shading... | Graham Linden |
2018-06-11 | Fix water fog consolidation in underwater shaders. | Graham Linden |
2018-06-08 | Add specific shader for the moon to allow different rendering at day vs night. | Graham Linden |
2018-03-12 | Add new shader files missed in last commit. | Graham Linden graham@lindenlab.com |
2018-03-12 | De-duplicate deferred shader code for atmospherics and transport. | Graham Linden graham@lindenlab.com |
2017-10-04 | Rename uniform "sunlight_color_copy" to sunlight_color in shader. | Rider Linden |
2015-11-10 | remove execute permission from many files that should not have it | Oz Linden |
2013-03-29 | Update Mac and Windows breakpad builds to latest | Graham Madarasz |
2011-11-07 | SH-2546 Fix for black water under terrain (use vec3 instead of float for vary... | Dave Parks |
2011-11-02 | SH-1427 Fix for shader compilation failure when detail set to "mid" | Dave Parks |
2011-11-01 | SH-1427 Fix for sunlight color getting clobbered for non-deferred atmospheric... | Dave Parks |
2011-09-29 | SH-2507 Potential fix for basic shaders causing objects to disappear with som... | Dave Parks |
2011-09-28 | SH-2507 Shave some unused/redundant varying state and make the max texture in... | Dave Parks |
2011-09-17 | SH-2243 work in progress -- put back ambient lighting when atmospheric shader... | Dave Parks |
2011-09-16 | SH-2243 work in progress -- don't use deprecated shader state | Dave Parks |
2011-09-15 | SH-2243 work in progress -- don't use built-in GL light state when shaders ar... | Dave Parks |
2011-08-17 | add proper copyright and license headers | Oz Linden |
2011-05-31 | SH-1682 Dynamically adjust the number of texture channels to use for indexed ... | Dave Parks |
2010-10-06 | ATI compatibility pass | Dave Parks |
2010-08-24 | Update GLSL shader sources to current $LicenseInfo$ standard. | Nat Goodspeed |
2008-02-27 | Merge of windlight into release (QAR-286). This includes all changes in | Brad Kittenbrink |