| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-09-11 | SL-13465 Restore Pre-EEP haze effecting moon | Ptolemy | |
| 2020-09-11 | SL-13465 Remove hack offset of moon when AS is ON to match when AS is OFF. | Ptolemy | |
| 2019-04-19 | Add directory names to sentinels in shaders so shaders with same filename ↵ | Graham Linden | |
| can be differentiated in nSight while debugging. | |||
| 2019-01-25 | SL-10303, SL-10414 | Graham Linden | |
| Fix positioning of sun/moon discs w.r.t atmo haze glow. Disable killing glow when sun is not up. | |||
| 2018-07-11 | Make sun/moon vert shaders use calcAtmospherics in hopes it will get OSX GL ↵ | Graham Linden | |
| to link the shaders without complaining about unwritten varying vars. | |||
| 2018-06-08 | Add specific shader for the moon to allow different rendering at day vs night. | Graham Linden | |
| Add MouseMoon positioning ala MouseSun debug setting and accessors to use it. | |||
