| Age | Commit message (Collapse) | Author | 
|---|
|  | Consistency across class2/3/ALM lighting. | 
|  | can be differentiated in nSight while debugging. | 
|  | Fix up culling issues from perf work and fix Depth of Field rendering to get depth values properly.
Baseline for performance work. | 
|  | Mods to improve alpha obj render performance.
Removes hacky fix for HUD elements getting atmospherics.
Re-orders rendering of glow to remove ~10ms/frame of shader re-re-rebinding.
Fix up default classes and basic shader loading (remove unused shared modules). | 
|  | Plug more holes through which env ambient terms were finding their way into lighting calcs for HUDs.
Fix up mismatched indenting (tabs v spaces) on several shaders. | 
|  | Fix class 1 and 2 transport/gamma funcs and made usage consistent across all shaders.
Fix class1\environment\waterV reverting to old d1/d2 names for wave directions. | 
|  | lighting shaders.
Also fix terrain response to atmospherics shaders (was failing to apply ambient on low end even when atmospherics was on). | 
|  | helper funcs. | 
|  |  |