Age | Commit message (Expand) | Author |
2024-05-15 | #1466 Loosen clamp on haze glow to fix skies that want to be bonkers (#1470) | Dave Parks |
2024-03-28 | #731 Fix for divide by zero when haze density set to zero (#1085) | RunitaiLinden |
2024-02-26 | https://github.com/secondlife/jira-archive-internal/issues/71006 Fix for prob... | RunitaiLinden |
2023-10-11 | SL-20440 Fix for projector ambiance destroying PBR shading. Also fix longsta... | RunitaiLinden |
2023-09-11 | SL-19842 WIP -- Now that probes can override ambient, unroll ambient darkenin... | RunitaiLinden |
2023-08-22 | SL-19842 WIP -- Move sky auto adjustment magic numbers to debug settings. | RunitaiLinden |
2023-06-01 | DRTVWR-559 Revert skies to be very close to release and disable tone mapping ... | RunitaiLinden |
2023-02-03 | SL-19148 Decruft followthrough -- decruft shader tree and some remaining forw... | Dave Parks |
2022-09-30 | SL-18239 Unify PBR and non-PBR treatment of ambient/SSAO/irradiance. Restore... | Dave Parks |
2022-09-27 | SL-18190 WIP -- Take 2 on linear space windlight (more methodical approach --... | Dave Parks |
2022-07-08 | SL-17703: PBR: Sun/Moon lighting is in sRGB | Ptolemy |
2020-09-16 | DRTVWR-4976 Misc shader cleanup. | Dave Houlton |
2020-09-02 | SL-12978 & SL-13743. Remove abrupt changes in sun intensity calc, preserve or... | Dave Houlton |
2020-09-02 | SL-12978 clang-format shader file (whitespace) | Dave Houlton |
2020-09-02 | SL-12978 de-obfuscate, banish the temps | Dave Houlton |
2020-09-02 | SL-12978 refactor sunlight intensity calculation | Dave Houlton |
2020-08-21 | SL-13743 revert part of SL-12978 change that broke low-angle sunlight | Dave Houlton |
2020-07-02 | SL-13539 Fix a white artifact over the water at certain angles | Ptolemy |
2020-07-01 | SL-12978 Add note about similar code in C++ and GLSL | Ptolemy |
2020-07-01 | SL-12978: Cleanup | Ptolemy |
2020-07-01 | SL-12978: Fix off-axis water dimming | Ptolemy |
2020-03-05 | WIP - Windlight sun lighting should happen in sRGB space, not linear space. ... | Runitai Linden |
2019-09-09 | SL-1144 | Graham Linden |
2019-07-23 | SL-11621 | Graham Linden |
2019-07-15 | SL-11590 | Graham Linden |
2019-07-10 | SL-1491 | Graham Linden |
2019-07-03 | SL-11545, SL-11543, SL-10625 | Graham Linden |
2019-06-10 | SL-10969, SL-11051 | Graham Linden |
2019-06-06 | SL-10969 | Graham Linden |
2019-06-05 | SL-9989 | Graham Linden |
2019-06-03 | SL-10966 | Graham Linden |
2019-05-29 | SL-10969 | Graham Linden |
2019-05-21 | SL-11238 | Graham Linden |
2019-05-16 | Revert lighting changes for 10856 causing knock-on. | Graham Linden |
2019-05-16 | SL-11195 | Graham Linden |
2019-05-13 | SL-10856 | Graham Linden |
2019-05-07 | SL-11055, SL-10966, SL-11087 | Graham Linden |
2019-05-02 | Roll back sRGB decode changes from contrib for now. | Graham Linden |
2019-04-26 | SL-11041 | Graham Linden |
2019-04-25 | SL-10904, SL-10998, SL-11018 | Graham Linden |
2019-04-23 | SL-10901 | Graham Linden |
2019-04-23 | SL-1491 | Graham Linden |
2019-04-22 | Fix mismatch between release and EEP in sunlight and ambient color from setti... | Graham Linden |
2019-04-19 | Fix sky and cloud shader usage of density_multiplier (not re-ranged from FS t... | Graham Linden |
2019-04-18 | SL-10966 | Graham Linden |
2019-04-18 | SL-10966 | Graham Linden |
2019-04-15 | Fix line-endings on new shader file from contribution. | Graham Linden |
2019-04-10 | Fix missing sentinel in shader file to avoid spurious complaints for hg polic... | Graham Linden |
2019-04-10 | Separate out vertex program objects from fragment program objects and use it. | Geenz |
2019-04-09 | First stab at moving atmospheric var calcs to its own utility shader. | Geenz |