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path: root/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl
AgeCommit message (Expand)Author
2024-05-15#1466 Loosen clamp on haze glow to fix skies that want to be bonkers (#1470)Dave Parks
2024-03-28#731 Fix for divide by zero when haze density set to zero (#1085)RunitaiLinden
2024-02-26https://github.com/secondlife/jira-archive-internal/issues/71006 Fix for prob...RunitaiLinden
2023-10-11SL-20440 Fix for projector ambiance destroying PBR shading. Also fix longsta...RunitaiLinden
2023-09-11SL-19842 WIP -- Now that probes can override ambient, unroll ambient darkenin...RunitaiLinden
2023-08-22SL-19842 WIP -- Move sky auto adjustment magic numbers to debug settings.RunitaiLinden
2023-06-01DRTVWR-559 Revert skies to be very close to release and disable tone mapping ...RunitaiLinden
2023-02-03SL-19148 Decruft followthrough -- decruft shader tree and some remaining forw...Dave Parks
2022-09-30SL-18239 Unify PBR and non-PBR treatment of ambient/SSAO/irradiance. Restore...Dave Parks
2022-09-27SL-18190 WIP -- Take 2 on linear space windlight (more methodical approach --...Dave Parks
2022-07-08SL-17703: PBR: Sun/Moon lighting is in sRGBPtolemy
2020-09-16DRTVWR-4976 Misc shader cleanup.Dave Houlton
2020-09-02SL-12978 & SL-13743. Remove abrupt changes in sun intensity calc, preserve or...Dave Houlton
2020-09-02SL-12978 clang-format shader file (whitespace)Dave Houlton
2020-09-02SL-12978 de-obfuscate, banish the tempsDave Houlton
2020-09-02SL-12978 refactor sunlight intensity calculationDave Houlton
2020-08-21SL-13743 revert part of SL-12978 change that broke low-angle sunlightDave Houlton
2020-07-02SL-13539 Fix a white artifact over the water at certain anglesPtolemy
2020-07-01SL-12978 Add note about similar code in C++ and GLSLPtolemy
2020-07-01SL-12978: CleanupPtolemy
2020-07-01SL-12978: Fix off-axis water dimmingPtolemy
2020-03-05WIP - Windlight sun lighting should happen in sRGB space, not linear space. ...Runitai Linden
2019-09-09SL-1144Graham Linden
2019-07-23SL-11621Graham Linden
2019-07-15SL-11590Graham Linden
2019-07-10SL-1491Graham Linden
2019-07-03SL-11545, SL-11543, SL-10625Graham Linden
2019-06-10SL-10969, SL-11051Graham Linden
2019-06-06SL-10969Graham Linden
2019-06-05SL-9989Graham Linden
2019-06-03SL-10966Graham Linden
2019-05-29SL-10969Graham Linden
2019-05-21SL-11238Graham Linden
2019-05-16Revert lighting changes for 10856 causing knock-on.Graham Linden
2019-05-16SL-11195Graham Linden
2019-05-13SL-10856Graham Linden
2019-05-07SL-11055, SL-10966, SL-11087Graham Linden
2019-05-02Roll back sRGB decode changes from contrib for now.Graham Linden
2019-04-26SL-11041Graham Linden
2019-04-25SL-10904, SL-10998, SL-11018Graham Linden
2019-04-23SL-10901Graham Linden
2019-04-23SL-1491Graham Linden
2019-04-22Fix mismatch between release and EEP in sunlight and ambient color from setti...Graham Linden
2019-04-19Fix sky and cloud shader usage of density_multiplier (not re-ranged from FS t...Graham Linden
2019-04-18SL-10966Graham Linden
2019-04-18SL-10966Graham Linden
2019-04-15Fix line-endings on new shader file from contribution.Graham Linden
2019-04-10Fix missing sentinel in shader file to avoid spurious complaints for hg polic...Graham Linden
2019-04-10Separate out vertex program objects from fragment program objects and use it.Geenz
2019-04-09First stab at moving atmospheric var calcs to its own utility shader.Geenz