Age | Commit message (Expand) | Author |
2013-05-02 | Merged lindenlab/viewer-development-materials into default | graham linden |
2013-05-01 | NORSPEC-145 Fix for improper rendering of glow pass for rigged meshes. | Dave Parks |
2013-05-01 | Merge vwr-dev-mat | Graham Madarasz |
2013-05-01 | Fix up specular highlights and gamma correction for projectors. | Dave Parks |
2013-03-29 | Update Mac and Windows breakpad builds to latest | Graham Madarasz |
2013-01-16 | MAINT-2242 Fix for shader compilation errors on Intel HD graphics chips. | Dave Parks |
2012-10-23 | MAINT-1579 Fix for diffuse color being ignored in mesh import preview render. | Dave Parks |
2012-10-17 | MAINT-643 Cleanup some shader compilation errors when atmospheric shaders are... | Dave Parks |
2012-10-16 | MAINT-643 Fix for incorrect lighting and colors in preview displays. | Dave Parks |
2012-07-11 | MAINT-794 Fix for assert on loading some types of objects before their parents. | Dave Parks |
2012-02-14 | SH-2908 More complete GLSL 1.20 compatibility pass. | Dave Parks |
2012-02-13 | SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile. | Dave Parks |
2012-02-13 | SH-2964 Fix for shader compilation error on some older NVIDIA cards. | Dave Parks |
2012-02-10 | SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float fo... | Dave Parks |
2011-11-02 | SH-2541 Fix for speckles on avatar on some cards -- don't use "maximum_alpha"... | Dave Parks |
2011-10-28 | SH-2633 Fix for avatar hair turning white when editing appearance | Dave Parks |
2011-10-24 | F ? | Dave Parks |
2011-10-21 | SH-2240 Fix for OSX GLSL compiler not liking #ifndef gl_FragData | Dave Parks |
2011-10-20 | SH-2600 Fix for busted texture animation on bump mapped objects. | Dave Parks |
2011-10-11 | SH-2545 Fix for transparent water option doing nothing when shaders are enabled. | Dave Parks |
2011-09-29 | SH-2507 Potential fix for basic shaders causing objects to disappear with som... | Dave Parks |
2011-09-29 | SH-2507 Potential fix for basic shaders causing objects to disappear with som... | Dave Parks |
2011-09-28 | SH-2453 Fix for horizontal line when max altitude set to 0 | Dave Parks |
2011-09-28 | SH-2507 Shave some unused/redundant varying state and make the max texture in... | Dave Parks |
2011-09-27 | SH-2244 Make emissive attribute match actual number of components coming in | Dave Parks |
2011-09-24 | SH-2244 Fix for shaders not compiling on pre-GL-3.0 ATI drivers | Dave Parks |
2011-09-23 | SH-2244 Better VAO support -- still slower than non-VAO implementation for so... | Dave Parks |
2011-09-16 | SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for outputs... | Dave Parks |
2011-09-16 | SH-2243 work in progress -- don't use deprecated shader state | Dave Parks |
2011-09-15 | SH-2243 work in progress -- no more deprecated built-in matrix state when usi... | Dave Parks |
2011-08-27 | SH-2242 Physics shape display works again, added asserts to flush out areas w... | Dave Parks |
2011-08-21 | merge | Dave Parks |
2011-08-19 | merge | Dave Parks |
2011-08-19 | merge changes for storm-1564 | Oz Linden |
2011-08-19 | correct coding policy problems | Oz Linden |
2011-08-19 | merge | Dave Parks |
2011-08-17 | add proper license headers to files that did not have them | Oz Linden |
2011-08-17 | add proper copyright and license headers | Oz Linden |
2011-08-11 | SH-2242 FXAA support instead of unreliable multisample textures (done here be... | Dave Parks |
2011-08-11 | SH-2181 Fix for occlusion culling going bonkers when ban lines are present. | Dave Parks |
2011-08-10 | Merge cleanup. | Dave Parks |
2011-08-10 | merge | Dave Parks |
2011-08-10 | SH-2265 Fix for impostor alpha masking being broken. | Dave Parks |
2011-08-10 | SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline c... | Dave Parks |
2011-08-08 | SH-2242 Work in progress migrating to glVertexAttrib everywhere | Dave Parks |
2011-07-29 | SH-2200 Fix for BSOD on 7800 Go on Vista when setting graphics detail to "High" | Dave Parks |
2011-07-17 | SH-2031 High risk changeset, but potentially high reward. Addresses frame st... | Dave Parks |
2011-05-31 | SH-1682 Dynamically adjust the number of texture channels to use for indexed ... | Dave Parks |
2010-10-06 | ATI compatibility pass | Dave Parks |
2010-08-31 | merge | Dave Parks |