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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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Age
Commit message (
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Author
2015-11-10
remove execute permission from many files that should not have it
Oz Linden
2013-05-02
Merged lindenlab/viewer-development-materials into default
graham linden
2013-05-01
NORSPEC-145 Fix for improper rendering of glow pass for rigged meshes.
Dave Parks
2013-05-01
Merge vwr-dev-mat
Graham Madarasz
2013-05-01
Fix up specular highlights and gamma correction for projectors.
Dave Parks
2013-03-29
Update Mac and Windows breakpad builds to latest
Graham Madarasz
2013-01-16
MAINT-2242 Fix for shader compilation errors on Intel HD graphics chips.
Dave Parks
2012-10-23
MAINT-1579 Fix for diffuse color being ignored in mesh import preview render.
Dave Parks
2012-10-17
MAINT-643 Cleanup some shader compilation errors when atmospheric shaders are...
Dave Parks
2012-10-16
MAINT-643 Fix for incorrect lighting and colors in preview displays.
Dave Parks
2012-07-11
MAINT-794 Fix for assert on loading some types of objects before their parents.
Dave Parks
2012-02-14
SH-2908 More complete GLSL 1.20 compatibility pass.
Dave Parks
2012-02-13
SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile.
Dave Parks
2012-02-13
SH-2964 Fix for shader compilation error on some older NVIDIA cards.
Dave Parks
2012-02-10
SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float fo...
Dave Parks
2011-11-02
SH-2541 Fix for speckles on avatar on some cards -- don't use "maximum_alpha"...
Dave Parks
2011-10-28
SH-2633 Fix for avatar hair turning white when editing appearance
Dave Parks
2011-10-24
F ?
Dave Parks
2011-10-21
SH-2240 Fix for OSX GLSL compiler not liking #ifndef gl_FragData
Dave Parks
2011-10-20
SH-2600 Fix for busted texture animation on bump mapped objects.
Dave Parks
2011-10-11
SH-2545 Fix for transparent water option doing nothing when shaders are enabled.
Dave Parks
2011-09-29
SH-2507 Potential fix for basic shaders causing objects to disappear with som...
Dave Parks
2011-09-29
SH-2507 Potential fix for basic shaders causing objects to disappear with som...
Dave Parks
2011-09-28
SH-2453 Fix for horizontal line when max altitude set to 0
Dave Parks
2011-09-28
SH-2507 Shave some unused/redundant varying state and make the max texture in...
Dave Parks
2011-09-27
SH-2244 Make emissive attribute match actual number of components coming in
Dave Parks
2011-09-24
SH-2244 Fix for shaders not compiling on pre-GL-3.0 ATI drivers
Dave Parks
2011-09-23
SH-2244 Better VAO support -- still slower than non-VAO implementation for so...
Dave Parks
2011-09-16
SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for outputs...
Dave Parks
2011-09-16
SH-2243 work in progress -- don't use deprecated shader state
Dave Parks
2011-09-15
SH-2243 work in progress -- no more deprecated built-in matrix state when usi...
Dave Parks
2011-08-27
SH-2242 Physics shape display works again, added asserts to flush out areas w...
Dave Parks
2011-08-21
merge
Dave Parks
2011-08-19
merge
Dave Parks
2011-08-19
merge changes for storm-1564
Oz Linden
2011-08-19
correct coding policy problems
Oz Linden
2011-08-19
merge
Dave Parks
2011-08-17
add proper license headers to files that did not have them
Oz Linden
2011-08-17
add proper copyright and license headers
Oz Linden
2011-08-11
SH-2242 FXAA support instead of unreliable multisample textures (done here be...
Dave Parks
2011-08-11
SH-2181 Fix for occlusion culling going bonkers when ban lines are present.
Dave Parks
2011-08-10
Merge cleanup.
Dave Parks
2011-08-10
merge
Dave Parks
2011-08-10
SH-2265 Fix for impostor alpha masking being broken.
Dave Parks
2011-08-10
SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline c...
Dave Parks
2011-08-08
SH-2242 Work in progress migrating to glVertexAttrib everywhere
Dave Parks
2011-07-29
SH-2200 Fix for BSOD on 7800 Go on Vista when setting graphics detail to "High"
Dave Parks
2011-07-17
SH-2031 High risk changeset, but potentially high reward. Addresses frame st...
Dave Parks
2011-05-31
SH-1682 Dynamically adjust the number of texture channels to use for indexed ...
Dave Parks
2010-10-06
ATI compatibility pass
Dave Parks
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