summaryrefslogtreecommitdiff
path: root/indra/newview/app_settings/shaders/class1/objects
AgeCommit message (Expand)Author
2023-06-27SL-19884 Fix for garbled rigged meshes in model import preview window.RunitaiLinden
2023-05-17SL-19655 Decruft legacy GLSL shaders and now unused build queues.RunitaiLinden
2023-04-06SL-19538 Followup -- scrub all possible sources of NaNs, make dynamic exposur...Dave Parks
2023-02-07SL-18229 Fix for PBR materials on HUDs misbehaving. Incidental decruft.Dave Parks
2023-02-03SL-19148 Decruft followthrough -- decruft shader tree and some remaining forw...Dave Parks
2023-02-03SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in wrong...Dave Parks
2022-05-26Merge branch 'master' v 6.6.1 into DRTVWR-528Dave Houlton
2022-05-16SL-17417 Fix for incorrect reflection orientation on some moving child prims.Dave Parks
2022-04-26SL-17086 Fix for bad lighting in upload preview render.Dave Parks
2022-03-18SL-16993: Add new shaders for physics hullPtolemy
2021-11-20SL-16289 Rigged mesh rendering overhaulDave Parks
2021-03-18DRTVWR-528, delete all unreferenced shader files, improve dev QoLDave Houlton
2020-09-28Merged master(DRTVWR-497) into DRTVWR-482Andrey Kleshchev
2020-06-19SL-9632 Fix HUD objects to not use environment lightingPtolemy
2020-06-19SL-9632: Fix most HUD objects incorrectly being effected by the environment l...Ptolemy
2020-04-21SL-13081 Model is unnaturally greyAndrey Kleshchev
2020-04-21Merge branch 'master' into DRTVWR-482Andrey Lihatskiy
2020-04-07SL-10449, add missing linkage variable, fix OSX & Intel deferred shaders compDave Houlton
2019-06-06SL-11374Graham Linden
2019-05-28SL-10969, SL-11073Graham Linden
2019-04-26Lighting WIPGraham Linden
2019-01-03SL-10288 comments cleanupAndreyL ProductEngine
2019-01-03SL-10288 Mesh uploader changes from FirestormAndreyL ProductEngine
2018-09-14SL-9632 add uniform and code to supress atmospherics in all shaders that coul...Graham Linden
2015-11-10remove execute permission from many files that should not have itOz Linden
2013-05-02Merged lindenlab/viewer-development-materials into defaultgraham linden
2013-05-01NORSPEC-145 Fix for improper rendering of glow pass for rigged meshes.Dave Parks
2013-05-01Merge vwr-dev-matGraham Madarasz
2013-05-01Fix up specular highlights and gamma correction for projectors.Dave Parks
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2013-01-16MAINT-2242 Fix for shader compilation errors on Intel HD graphics chips.Dave Parks
2012-10-23MAINT-1579 Fix for diffuse color being ignored in mesh import preview render.Dave Parks
2012-10-17MAINT-643 Cleanup some shader compilation errors when atmospheric shaders are...Dave Parks
2012-10-16MAINT-643 Fix for incorrect lighting and colors in preview displays.Dave Parks
2012-07-11MAINT-794 Fix for assert on loading some types of objects before their parents.Dave Parks
2012-02-14SH-2908 More complete GLSL 1.20 compatibility pass.Dave Parks
2012-02-13SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile.Dave Parks
2012-02-13SH-2964 Fix for shader compilation error on some older NVIDIA cards.Dave Parks
2012-02-10SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float fo...Dave Parks
2011-11-02SH-2541 Fix for speckles on avatar on some cards -- don't use "maximum_alpha"...Dave Parks
2011-10-28SH-2633 Fix for avatar hair turning white when editing appearanceDave Parks
2011-10-24F ?Dave Parks
2011-10-21SH-2240 Fix for OSX GLSL compiler not liking #ifndef gl_FragDataDave Parks
2011-10-20SH-2600 Fix for busted texture animation on bump mapped objects.Dave Parks
2011-10-11SH-2545 Fix for transparent water option doing nothing when shaders are enabled.Dave Parks
2011-09-29SH-2507 Potential fix for basic shaders causing objects to disappear with som...Dave Parks
2011-09-29SH-2507 Potential fix for basic shaders causing objects to disappear with som...Dave Parks
2011-09-28SH-2453 Fix for horizontal line when max altitude set to 0Dave Parks
2011-09-28SH-2507 Shave some unused/redundant varying state and make the max texture in...Dave Parks
2011-09-27SH-2244 Make emissive attribute match actual number of components coming inDave Parks