Age | Commit message (Expand) | Author |
2024-05-15 | Post-merge spaces fix | Andrey Lihatskiy |
2024-05-15 | Merge branch 'marchcat/w-whitespace' into marchcat/x-mf-merge | Andrey Lihatskiy |
2024-04-29 | #824 Process source files in bulk: replace tabs with spaces, convert CRLF to ... | Andrey Lihatskiy |
2024-02-01 | #677 WIP -- add mirror clipping to more shaders | RunitaiLinden |
2023-11-17 | SL-20611 followup -- remove now unused glsl files. Fix transparent water. | RunitaiLinden |
2023-06-27 | SL-19884 Fix for garbled rigged meshes in model import preview window. | RunitaiLinden |
2023-05-17 | SL-19655 Decruft legacy GLSL shaders and now unused build queues. | RunitaiLinden |
2023-04-06 | SL-19538 Followup -- scrub all possible sources of NaNs, make dynamic exposur... | Dave Parks |
2023-02-07 | SL-18229 Fix for PBR materials on HUDs misbehaving. Incidental decruft. | Dave Parks |
2023-02-03 | SL-19148 Decruft followthrough -- decruft shader tree and some remaining forw... | Dave Parks |
2023-02-03 | SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in wrong... | Dave Parks |
2022-05-26 | Merge branch 'master' v 6.6.1 into DRTVWR-528 | Dave Houlton |
2022-05-16 | SL-17417 Fix for incorrect reflection orientation on some moving child prims. | Dave Parks |
2022-04-26 | SL-17086 Fix for bad lighting in upload preview render. | Dave Parks |
2022-03-18 | SL-16993: Add new shaders for physics hull | Ptolemy |
2021-11-20 | SL-16289 Rigged mesh rendering overhaul | Dave Parks |
2021-03-18 | DRTVWR-528, delete all unreferenced shader files, improve dev QoL | Dave Houlton |
2020-09-28 | Merged master(DRTVWR-497) into DRTVWR-482 | Andrey Kleshchev |
2020-06-19 | SL-9632 Fix HUD objects to not use environment lighting | Ptolemy |
2020-06-19 | SL-9632: Fix most HUD objects incorrectly being effected by the environment l... | Ptolemy |
2020-04-21 | SL-13081 Model is unnaturally grey | Andrey Kleshchev |
2020-04-21 | Merge branch 'master' into DRTVWR-482 | Andrey Lihatskiy |
2020-04-07 | SL-10449, add missing linkage variable, fix OSX & Intel deferred shaders comp | Dave Houlton |
2019-06-06 | SL-11374 | Graham Linden |
2019-05-28 | SL-10969, SL-11073 | Graham Linden |
2019-04-26 | Lighting WIP | Graham Linden |
2019-01-03 | SL-10288 comments cleanup | AndreyL ProductEngine |
2019-01-03 | SL-10288 Mesh uploader changes from Firestorm | AndreyL ProductEngine |
2018-09-14 | SL-9632 add uniform and code to supress atmospherics in all shaders that coul... | Graham Linden |
2015-11-10 | remove execute permission from many files that should not have it | Oz Linden |
2013-05-02 | Merged lindenlab/viewer-development-materials into default | graham linden |
2013-05-01 | NORSPEC-145 Fix for improper rendering of glow pass for rigged meshes. | Dave Parks |
2013-05-01 | Merge vwr-dev-mat | Graham Madarasz |
2013-05-01 | Fix up specular highlights and gamma correction for projectors. | Dave Parks |
2013-03-29 | Update Mac and Windows breakpad builds to latest | Graham Madarasz |
2013-01-16 | MAINT-2242 Fix for shader compilation errors on Intel HD graphics chips. | Dave Parks |
2012-10-23 | MAINT-1579 Fix for diffuse color being ignored in mesh import preview render. | Dave Parks |
2012-10-17 | MAINT-643 Cleanup some shader compilation errors when atmospheric shaders are... | Dave Parks |
2012-10-16 | MAINT-643 Fix for incorrect lighting and colors in preview displays. | Dave Parks |
2012-07-11 | MAINT-794 Fix for assert on loading some types of objects before their parents. | Dave Parks |
2012-02-14 | SH-2908 More complete GLSL 1.20 compatibility pass. | Dave Parks |
2012-02-13 | SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile. | Dave Parks |
2012-02-13 | SH-2964 Fix for shader compilation error on some older NVIDIA cards. | Dave Parks |
2012-02-10 | SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float fo... | Dave Parks |
2011-11-02 | SH-2541 Fix for speckles on avatar on some cards -- don't use "maximum_alpha"... | Dave Parks |
2011-10-28 | SH-2633 Fix for avatar hair turning white when editing appearance | Dave Parks |
2011-10-24 | F ? | Dave Parks |
2011-10-21 | SH-2240 Fix for OSX GLSL compiler not liking #ifndef gl_FragData | Dave Parks |
2011-10-20 | SH-2600 Fix for busted texture animation on bump mapped objects. | Dave Parks |
2011-10-11 | SH-2545 Fix for transparent water option doing nothing when shaders are enabled. | Dave Parks |